Results 1 to 10 of about 1,146,822 (50)
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ [PDF]
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure ...
Panagiotis Kourtesis +4 more
semanticscholar +1 more source
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality [PDF]
Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way, evaluate it ...
Nina Döllinger +6 more
semanticscholar +1 more source
Durant la primavera de l'any 2001 es va celebrar el Simposi Internacional Virtual "Joan Brossa o la revolta poètica", organitzat pels Estudis d'Humanitats i Filologia de la Universitat Oberta de Catalunya i la revista en línia de catalanística JOCS ...
Joan-Elies Adell Pitarch
doaj +5 more sources
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with various headsets with integrated eye trackers already commercially available.
I. Adhanom, P. MacNeilage, Eelke Folmer
semanticscholar +1 more source
Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordable and effective VR and AR headsets are now available, neither technology has achieved widespread user adoption.
John J. Dudley +3 more
semanticscholar +1 more source
Virtual reality and collaborative learning: a systematic literature review
Background: While research on Virtual Reality’s potential for education continues to advance, research on its support for Collaborative Learning is small in scope.
Nesse van der Meer +3 more
semanticscholar +1 more source
Evaluating the effectiveness of virtual reality for safety-relevant training: a systematic review
The commercial release of affordable, low-cost, and consumer-ready virtual reality (VR) devices has increased the accessibility for researchers to investigate the benefits of VR technology including those aimed at education and training.
Hans Stefan, Michael Mortimer, Ben Horan
semanticscholar +1 more source
Examination of Cybersickness in Virtual Reality: The Role of Individual Differences, Effects on Cognitive Functions & Motor Skills, and Intensity Differences During and After Immersion [PDF]
Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important.
Panagiotis Kourtesis +2 more
semanticscholar +1 more source
Virtual reality (VR) shows great potential in treating and managing various mental health conditions. This includes using VR for training or rehabilitation purposes. For example, VR is being used to improve cognitive functioning (e.g.
Niamh Corrigan +2 more
semanticscholar +1 more source
Concert experiences in virtual reality environments
Spurred by recent advances in digital technologies, virtual concerts have become established modes for event attendance and represent a rapidly growing segment of the music industry. Yet, up to now, general experience of virtual concert attendees remains
Kelsey E. Onderdijk +3 more
semanticscholar +1 more source

