Results 1 to 10 of about 1,146,822 (50)

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ [PDF]

open access: yesVirtual Worlds, 2023
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure ...
Panagiotis Kourtesis   +4 more
semanticscholar   +1 more source

Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality [PDF]

open access: yesFrontiers in Virtual Reality, 2022
Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way, evaluate it ...
Nina Döllinger   +6 more
semanticscholar   +1 more source

Simposi Brossa

open access: yesDigithum, 2002
Durant la primavera de l'any 2001 es va celebrar el Simposi Internacional Virtual "Joan Brossa o la revolta poètica", organitzat pels Estudis d'Humanitats i Filologia de la Universitat Oberta de Catalunya i la revista en línia de catalanística JOCS ...
Joan-Elies Adell Pitarch
doaj   +5 more sources

Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges

open access: yesVirtual Reality, 2023
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with various headsets with integrated eye trackers already commercially available.
I. Adhanom, P. MacNeilage, Eelke Folmer
semanticscholar   +1 more source

Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

open access: yesVirtual Reality, 2023
Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordable and effective VR and AR headsets are now available, neither technology has achieved widespread user adoption.
John J. Dudley   +3 more
semanticscholar   +1 more source

Virtual reality and collaborative learning: a systematic literature review

open access: yesFrontiers in Virtual Reality, 2023
Background: While research on Virtual Reality’s potential for education continues to advance, research on its support for Collaborative Learning is small in scope.
Nesse van der Meer   +3 more
semanticscholar   +1 more source

Evaluating the effectiveness of virtual reality for safety-relevant training: a systematic review

open access: yesVirtual Reality, 2023
The commercial release of affordable, low-cost, and consumer-ready virtual reality (VR) devices has increased the accessibility for researchers to investigate the benefits of VR technology including those aimed at education and training.
Hans Stefan, Michael Mortimer, Ben Horan
semanticscholar   +1 more source

Examination of Cybersickness in Virtual Reality: The Role of Individual Differences, Effects on Cognitive Functions & Motor Skills, and Intensity Differences During and After Immersion [PDF]

open access: yesVirtual Worlds, 2023
Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important.
Panagiotis Kourtesis   +2 more
semanticscholar   +1 more source

Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis

open access: yesVirtual Reality, 2023
Virtual reality (VR) shows great potential in treating and managing various mental health conditions. This includes using VR for training or rehabilitation purposes. For example, VR is being used to improve cognitive functioning (e.g.
Niamh Corrigan   +2 more
semanticscholar   +1 more source

Concert experiences in virtual reality environments

open access: yesVirtual Reality, 2023
Spurred by recent advances in digital technologies, virtual concerts have become established modes for event attendance and represent a rapidly growing segment of the music industry. Yet, up to now, general experience of virtual concert attendees remains
Kelsey E. Onderdijk   +3 more
semanticscholar   +1 more source

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