Results 11 to 20 of about 1,146,841 (69)

Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to experience

open access: yesVirtual Reality, 2023
The development of virtual reality (VR) in enhancing the effectiveness of the learning process, with its interactive, immersive, and intuitive pedagogical environment, has become a necessity for corporations with increasingly complex operations. However,
E. Y. Wong, Ray Tak-yin Hui, Hao Kong
semanticscholar   +1 more source

The sense of embodiment in Virtual Reality and its assessment methods

open access: yesFrontiers Virtual Real., 2023
The sense of embodiment refers to the sensations of being inside, having, and controlling a body. In virtual reality, it is possible to substitute a person’s body with a virtual body, referred to as an avatar.
Martin Guy   +3 more
semanticscholar   +1 more source

The role of digital literacy in augmented, virtual, and mixed reality in popular science education: a review study and an educational framework development

open access: yesVirtual Reality, 2023
This study aims to bridge the gap between extended reality (XR) and digital literacy (DL) in popular science education and further develop a DL–XR framework. XR includes augmented, virtual, and mixed reality (AR, VR, and MR), which has received increased
Chu-Yang Chang, H. Kuo, Zhengyi Du
semanticscholar   +1 more source

Increasing awareness of climate change with immersive virtual reality

open access: yesFrontiers in Virtual Reality, 2023
Previous research has shown that immersive virtual reality (VR) is a suitable tool for visualizing the consequences of climate change. The aim of the present study was to investigate whether visualization in VR has a stronger influence on climate change ...
Stefan P. Thoma   +5 more
semanticscholar   +1 more source

Acceptance and use of virtual reality games: an extension of HMSAM

open access: yesVirtual Reality, 2023
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and today, VR systems are used in various settings, digital gaming being among the most popular ones.
Tuomas Kari, Mehmet Kosa
semanticscholar   +1 more source

BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task

open access: yesVirtual Reality, 2023
In this paper, we focus on the significance of remote collaboration using virtual replicas, avatar, and gesture on a procedural task in industry; thus, we present a Virtual Reality (VR)/Spatial Augmented Reality (SAR) remote collaboration system, BeHere,
Peng Wang   +5 more
semanticscholar   +1 more source

A Review on Virtual Reality Skill Training Applications

open access: yesFrontiers in Virtual Reality, 2021
This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and ...
Biao Xie   +11 more
semanticscholar   +1 more source

Immersive virtual reality as support for the mental health of elderly women: a randomized controlled trial

open access: yesVirtual Reality, 2023
Several forms of virtual reality (VR) have shown promise in treating mental disorders. However, there is a lack of research investigating the use of multicomponent immersive VR.
B. Cieślik   +3 more
semanticscholar   +1 more source

Security and privacy in virtual reality: a literature survey [PDF]

open access: yesVirtual Reality, 2022
Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is becoming prevalent in households and small businesses, it is critical to address the effects that this technology might have on the privacy and security of ...
A. Giaretta
semanticscholar   +1 more source

Omeka : exposicions virtuals i distribució de col.leccions digitals

open access: yesBiD: Textos Universitaris de Biblioteconomia i Documentació, 2012
Es presenten les principals característiques del programa Omeka, la finalitat del qual és la de crear exposicions virtuals a partir de col.leccions de documents de qualsevol tipologia.
Alcaraz Martínez, Rubén
doaj   +1 more source

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