Results 21 to 30 of about 1,146,841 (69)

Exploring the role of virtual reality in military decision training

open access: yesFrontiers in Virtual Reality, 2023
Introduction: Simulation methods, including physical synthetic environments, already play a substantial role in human skills training in many industries.
D. Harris   +7 more
semanticscholar   +1 more source

Nous ecosistemes a la biblioteca del segle XXI. Recerca i propostes per a la futura Biblioteca Gabriel García Márquez de Barcelona

open access: yesBiD: Textos Universitaris de Biblioteconomia i Documentació, 2017
Objectius: per què anar a una biblioteca avui dia?, quines prestacions irreemplaçables pot oferir el seu espai físic que facin que el viatge valgui la pena?
Sevillano Bengoechea, Guillermo   +1 more
doaj   +1 more source

Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences

open access: yesVirtual Reality, 2023
With the high growth and prosperity of e-commerce, the retail industry needs to explore new technologies that improve digital shopping experiences. In the current technological scenario, Virtual Reality (VR) emerges as a tool and an opportunity for ...
Marina Ricci   +3 more
semanticscholar   +1 more source

A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality

open access: yesFrontiers in Virtual Reality, 2022
We review the concept of presence in virtual reality, normally thought of as the sense of “being there” in the virtual world. We argued in a 2009 paper that presence consists of two orthogonal illusions that we refer to as Place Illusion (PI, the ...
M. Slater   +5 more
semanticscholar   +1 more source

A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload

open access: yesVirtual Reality, 2022
This narrative review synthesizes and introduces 386 previous works about virtual reality-induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue, acute stress, and mental overload.
Alexis D. Souchet   +3 more
semanticscholar   +1 more source

Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey

open access: yesFrontiers in Virtual Reality, 2022
Immersive virtual reality technologies are used in a wide range of fields such as training, education, health, and research. Many of these applications include virtual humans that are classified into avatars and agents.
Christos Kyrlitsias   +1 more
semanticscholar   +1 more source

Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook

open access: yesVirtual Reality, 2021
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and dizziness that users experience during or after virtual reality immersion.
Polona Caserman   +3 more
semanticscholar   +1 more source

Opportunities and Challenges of Virtual Reality in Healthcare – A Domain Experts Inquiry

open access: yesFrontiers in Virtual Reality, 2022
In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare sector have continued to grow. However, so far, most VR applications are only relevant in research settings.
A. Halbig   +5 more
semanticscholar   +1 more source

Digital body, identity and privacy in social virtual reality: A systematic review

open access: yesFrontiers in Virtual Reality, 2022
Social Virtual Reality (social VR or SVR) provides digital spaces for diverse human activities, social interactions, and embodied face-to-face encounters.
Jinghuai Lin, M. Latoschik
semanticscholar   +1 more source

Evaluation of the novelty effect in immersive Virtual Reality learning experiences

open access: yesVirtual Reality
In this study, the novelty effect or initial fascination with new technology is addressed in the context of an immersive Virtual Reality (iVR) experience.
Ines Miguel-Alonso   +3 more
semanticscholar   +1 more source

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