Results 151 to 160 of about 48,603 (202)

Design Considerations for Visualization Transitions of 3D Spatial Data in Hybrid AR‐Desktop Environments

open access: yesComputer Graphics Forum, EarlyView.
We present design considerations for animated transitions of the appearance of 3D spatial datasets in a hybrid Augmented Reality‐desktop context. Such hybrid interfaces combine both traditional and immersive displays to facilitate the exploration of 2D and 3D data representations in the environment in which they are best displayed.
Yucheng Lu   +6 more
wiley   +1 more source

Real‐Time Conformal Maps and Parameterizations

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a simple algorithm to conformally map between two simple and bounded planar domains based on the concept of harmonic measure, which is a conformal invariant. With suitable preprocessing, the algorithm is fast enough to compute all possible conformal maps (having three real degrees of freedom) between the two domains in real time in
Q. Chang, C. Gotsman, K. Hormann
wiley   +1 more source

Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton   +2 more
wiley   +1 more source

Hierarchical reasoning for lung cancer detection: from multi-scale perception to hypergraph inference with CR-YOLO. [PDF]

open access: yesNPJ Digit Med
Xu Z   +12 more
europepmc   +1 more source

Volume Quantization with Flexible Singularities for Hexahedral Meshing

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a novel algorithm for quantization and subsequent hexahedral mesh generation from seamless volumetric maps. Quantization is the process of choosing integers that represent the numbers of hexahedral elements to be placed in each region of the volume, and transforming the seamless map into an integer‐grid map matching that choice ...
H. Brückler, M. Campen
wiley   +1 more source

The KLT Kernel in Twistor Space. [PDF]

open access: yesCommun Math Phys
Adamo T, Klisch S.
europepmc   +1 more source

Graph‐based Black and White Stylization

open access: yesComputer Graphics Forum, EarlyView.
Abstract Stippling is an art style forming images from large numbers of small dots. Computer graphics practitioners have proposed numerous algorithms for stippling and stippling variants over the years. In this paper, we propose a black and white image stylization technique in which the image is formed from heterogeneous black and white vector marks ...
Ali Sattari Javid   +2 more
wiley   +1 more source

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