Results 141 to 150 of about 20,305 (284)
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh +4 more
wiley +1 more source
Assessing veterinary education outcomes in livestock systems: a quasi-experimental study of scientific buffalo husbandry training. [PDF]
Makarabbi G +3 more
europepmc +1 more source
“A lot of it is about feel”: The promise of sensory ethnography for anatomical education research
Abstract Ethnographers have constructed rich accounts of cultural settings since the early nineteenth century. A new approach, sensory ethnography, holds great promise for Health Professions Education scholars in its incorporation of the senses, particularly regarding anatomical teaching and learning. In this article, we describe sensory ethnography as
Paula Cameron, Olga Kits, Anna MacLeod
wiley +1 more source
Unlocking the power of implementation research. [PDF]
Penkunas MJ +10 more
europepmc +1 more source
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Comparative performance of bagging and boosting ensemble models for predicting lumpy skin disease with multiclass-imbalanced data. [PDF]
Gouda HF, Abdallah FDM.
europepmc +1 more source
Abstract Three‐dimensional visualization technologies (3DVTs) in anatomy education are popular as they offer a cost‐effective and accessible alternative to cadaveric specimens. However, the literature presents conflicting results regarding the effectiveness of 3DVTs in facilitating learning compared with traditional models.
H. C. Kristy Cheung +3 more
wiley +1 more source
Based on digital intelligence: teaching innovation and practice of veterinary internal medicine in China's southwest frontier. [PDF]
Li M, Wang X, Du Y, Zhang H, Liao B.
europepmc +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source

