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A History of Video Game Cataloging in U.S. Libraries

Cataloging & Classification Quarterly, 2014
Cataloging practices for video games have been in flux since the late 1970s, often lagging behind technological developments. This article describes the history of descriptive cataloging practices and MARC coding for video games. Also discussed are the special problems presented by Library of Congress subject heading and uniform title practice, which ...
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Video Cataloging:

College & Undergraduate Libraries, 1996
Katherine L. Rankin   +3 more
openaire   +1 more source

Faculty and Graduate Student Search Patterns and Perceptions of Videos in the Online Catalog

Cataloging & Classification Quarterly, 2002
In this study, Texas A&M University faculty and graduate students from 16 departments completed a survey about their methods of finding videocassettes in the library, how they searched the online catalog LibCat for videocassettes, and their perceptions of catalog record elements.
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A Colossal Catalog Adventure: Representing Indie Video Games and Game Creators in Library Catalogs

Cataloging & Classification Quarterly, 2023
Colin Post   +3 more
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Video Caching, Analytics, and Delivery at the Wireless Edge: A Survey and Future Directions

IEEE Communications Surveys and Tutorials, 2021
Behrouz Jedari   +2 more
exaly  

Hematology and oncology clinical care during the coronavirus disease 2019 pandemic

Ca-A Cancer Journal for Clinicians, 2020
Manish A Shah   +2 more
exaly  

Deep Learning-Based Video Coding

ACM Computing Surveys, 2021
Dong Liu, Yue Li, Jianping Lin
exaly  

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