Results 301 to 310 of about 619,314 (359)

Stones in Our Pockets: Mental Health Dimensions of Grief in Contemporary Video Games

open access: yes
Reay E   +5 more
europepmc   +1 more source

The Effect of Video‐Game Software in Video‐Game Epilepsy

Epilepsia, 1999
Summary:Purpose: The individual role of video‐game (VG) programs in VG activation is still unclear. Strict relations between VG seizures and photo‐ and pattern sensitivity suggest that programs per se may have a role in seizure activation.Methods: We tested a series of 12 commercially available VG programs in 30 subjects aged 7–28 years; test ...
Federico Vigevano, Stefano Ricci
openaire   +3 more sources

Video game addiction: The push to pathologize video games.

Professional Psychology: Research and Practice, 2017
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction. However, many aspects of this concept remain controversial.
Anthony M. Bean   +3 more
openaire   +4 more sources

Video Games

Adolescent Medicine Clinics, 2005
The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content.
openaire   +2 more sources

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