Results 301 to 310 of about 601,039 (340)
Can playing Dungeons and Dragons be good for you? A registered exploratory pilot programme using offline tabletop role-playing games to mitigate social anxiety and reduce problematic involvement in multiplayer online video games. [PDF]
Billieux J+10 more
europepmc +1 more source
From Tweets to Insights: Social Opinion Mining on Corporate Social Responsibility
ABSTRACT Corporate Social Responsibility (CSR) has become increasingly critical as firms seek to balance financial goals with social and environmental responsibilities. Our study introduces a three‐phase structured method to analyze stakeholders' opinions on CSR through Social Opinion Mining, utilizing stakeholder and legitimacy theories.
Chiara Leggerini, Mariasole Bannò
wiley +1 more source
Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia. [PDF]
Bertoni S+12 more
europepmc +1 more source
Estimated Energy Expenditure in Youth While Playing Active Video Games: A Systematic Review. [PDF]
França C+7 more
europepmc +1 more source
Stones in Our Pockets: Mental Health Dimensions of Grief in Contemporary Video Games
Reay E+5 more
europepmc +1 more source
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The Effect of Video‐Game Software in Video‐Game Epilepsy
Epilepsia, 1999Summary:Purpose: The individual role of video‐game (VG) programs in VG activation is still unclear. Strict relations between VG seizures and photo‐ and pattern sensitivity suggest that programs per se may have a role in seizure activation.Methods: We tested a series of 12 commercially available VG programs in 30 subjects aged 7–28 years; test ...
Federico Vigevano, Stefano Ricci
openaire +3 more sources