Cognitive and gray matter volume predictors of learning across two types of casual video games in older Adults: Action vs Strategy. [PDF]
Smith ET+4 more
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Comparison of the complementary therapeutic effects of Neurodevelopmental Treatment Approach-Bobath and Nintendo Wii Fit Balance-based video games on static balance, functional activities, and game scores in children with cerebral palsy: A case-control study. [PDF]
Selimoğlu Ayneli Z+3 more
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Editorial: New trends in esports and gaming: analyzing the impact of esports and video games on body composition, psychological state and health of gamers/players. [PDF]
Mateo-Orcajada A+4 more
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Stones in Our Pockets: Mental Health Dimensions of Grief in Contemporary Video Games
Reay E+5 more
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The Effect of Video‐Game Software in Video‐Game Epilepsy
Epilepsia, 1999Summary:Purpose: The individual role of video‐game (VG) programs in VG activation is still unclear. Strict relations between VG seizures and photo‐ and pattern sensitivity suggest that programs per se may have a role in seizure activation.Methods: We tested a series of 12 commercially available VG programs in 30 subjects aged 7–28 years; test ...
Federico Vigevano, Stefano Ricci
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Video game addiction: The push to pathologize video games.
Professional Psychology: Research and Practice, 2017With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction. However, many aspects of this concept remain controversial.
Anthony M. Bean+3 more
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The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content.
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