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Some of the next articles are maybe not open access.

Video Game Consoles and Video Games: Everyone’s a Hero

2015
In this chapter I begin by offering a discussion of the role of video game consoles in the video game industry, the most important video game consoles, and the question of whether consoles will be supplanted by tablets and smartphones. Next I offer information on the most important kinds and genres of video games and statistics on the amount of money ...
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Apocalypse and Video Games

2020
Though it might seem surprising at first, video games can work a lot like apocalypses. Both offer imaginary visits to otherworldly spaces that were designed to offer metaphysical comfort. Both, through theology or programming, allow us to temporarily enter into structured spaces that are more predictable than our own world.
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Video Games Revisited

2010
When Greenfield wrote her chapter on video games in her 1994 landmark book Mind and Media, video games were played primarily in arcades, and popular opinion held that they were at best a waste of time and at worst dangerous technology sure to lead to increased aggression.
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Studying Video Games [PDF]

open access: possible, 2009
Susana Tosca   +2 more
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Video Game Controversies

Pediatric Annals, 1995
Jeanne B. Funk, Debra D. Buchman
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Video Games and Risks

2009
Susana Tosca   +2 more
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Video Game Aesthetics

2009
Jonas Heide Smith   +2 more
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Video Games

2016
Christopher J. Ferguson, Sven Smith
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