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This article investigates the role of storytelling in video game localisation and its impact on players’ immersion and overall gaming experience. While these topics have been extensively studied and developed within the research community, there is still
Vanessa Cesário, M. Ribeiro, A. Coelho
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Researchers and developers constantly seek novel ways to create engaging applications that are able to retain their users over the long term, make them desire to spend time using the application or go back to using it after a break.
A. Rapp
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The heart of interior design/architecture education is design studios. As a design-based graduate program, the main objective of the International Masters of Interior Architecture and Design Program-(IMIAD) in Istanbul Technical University Graduate ...
Merve Oksuz, Ozge Cordan
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Background Childhood obesity has risen dramatically in recent decades, reaching epidemic levels. Children need guidance on and support for maintaining a healthy diet and physical activity to ensure that they grow appropriately and develop healthy eating ...
I. Espinosa-Curiel +5 more
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Computational Thinking through Design Patterns in Video Games [PDF]
Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres and mechanisms ...
G. Barbero, M. G. Maureira, F. Hermans
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Video games, design, and aesthetic experience
L’articolo colloca i videogiochi nell’area di cio che chiamo “esperienze progettate”. Le esperienze progettate sono esperienze – nel mondo reale o attraverso i media – che sono progettate per sollecitare specifici effetti o affetti.
J. Gee
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Behavioral design in video games
Game design has an impact on health and well-being. Due to their evolving capacities, young people and children are especially sensitive to the negative and positive impacts of media design choices.
M. Birk +2 more
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Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science
This article explores the value of science fiction narratives in games for citizen science. Focusing on the protein-folding game Foldit, it describes the process of modifying and redesigning the game to feature a framing narrative and other alterations ...
C. Milburn +7 more
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Non-Euclidean Video Games: Exploring Player Perceptions and Experiences Inside Impossible Spaces
Non-Euclidean geometry has the potential to be used for novel interactions in video games and create virtual spaces that are not physically possible in the real world.
Daniil Osudin +2 more
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A model of heritage content to support the design and analysis of video games for history education
In recent years, increasing academic attention has been focused on the educational potential of video games. Serious games for heritage applications have received much interest, and many examples are well documented in the literature. Many frameworks and
Laurence Hanes, R. Stone
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