Results 1 to 10 of about 11,001 (118)

Design Recommendations for Improving Immersion in Role-Playing Video Games. A Focus on Storytelling and Localisation

open access: yesInteraction Design and Architecture(s), 2023
This article investigates the role of storytelling in video game localisation and its impact on players’ immersion and overall gaming experience. While these topics have been extensively studied and developed within the research community, there is still
Vanessa Cesário, M. Ribeiro, A. Coelho
semanticscholar   +1 more source

Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role‐playing games

open access: yesInformation Systems Journal, 2021
Researchers and developers constantly seek novel ways to create engaging applications that are able to retain their users over the long term, make them desire to spend time using the application or go back to using it after a break.
A. Rapp
semanticscholar   +1 more source

Using Video Games for Design Education: An Example of Developing Earthquake Scenarios for Home Environments

open access: yesJournal of Design Studio, 2022
The heart of interior design/architecture education is design studios. As a design-based graduate program, the main objective of the International Masters of Interior Architecture and Design Program-(IMIAD) in Istanbul Technical University Graduate ...
Merve Oksuz, Ozge Cordan
semanticscholar   +1 more source

Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster

open access: yesJMIR Serious Games, 2020
Background Childhood obesity has risen dramatically in recent decades, reaching epidemic levels. Children need guidance on and support for maintaining a healthy diet and physical activity to ensure that they grow appropriately and develop healthy eating ...
I. Espinosa-Curiel   +5 more
semanticscholar   +1 more source

Computational Thinking through Design Patterns in Video Games [PDF]

open access: yesInternational Conference on Foundations of Digital Games, 2020
Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres and mechanisms ...
G. Barbero, M. G. Maureira, F. Hermans
semanticscholar   +1 more source

Video games, design, and aesthetic experience

open access: yes, 2016
L’articolo colloca i videogiochi nell’area di cio che chiamo “esperienze progettate”. Le esperienze progettate sono esperienze – nel mondo reale o attraverso i media – che sono progettate per sollecitare specifici effetti o affetti.
J. Gee
semanticscholar   +1 more source

Behavioral design in video games

open access: yesGames Res. Pract.
Game design has an impact on health and well-being. Due to their evolving capacities, young people and children are especially sensitive to the negative and positive impacts of media design choices.
M. Birk   +2 more
semanticscholar   +1 more source

Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science

open access: yesDesign Issues, 2023
This article explores the value of science fiction narratives in games for citizen science. Focusing on the protein-folding game Foldit, it describes the process of modifying and redesigning the game to feature a framing narrative and other alterations ...
C. Milburn   +7 more
semanticscholar   +1 more source

Non-Euclidean Video Games: Exploring Player Perceptions and Experiences Inside Impossible Spaces

open access: yesIEEE Transactions on Games
Non-Euclidean geometry has the potential to be used for novel interactions in video games and create virtual spaces that are not physically possible in the real world.
Daniil Osudin   +2 more
semanticscholar   +1 more source

A model of heritage content to support the design and analysis of video games for history education

open access: yesJournal of Computers in Education, 2018
In recent years, increasing academic attention has been focused on the educational potential of video games. Serious games for heritage applications have received much interest, and many examples are well documented in the literature. Many frameworks and
Laurence Hanes, R. Stone
semanticscholar   +1 more source

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