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Addressing Toxicity and Extremism in Games: Conversations with the Video Game Industry

Games and Culture : A Journal of Interactive Media
There has been an increased focus on reducing hate, harassment, and extremist exploitation in digital games through solutions from community management, trust and safety, and design perspectives. Despite this attention, the industry lacks basic standards
Elizabeth D. Kilmer   +2 more
semanticscholar   +1 more source

VR and AR in Teaching 3D Environment Design for Video Games

Springer Series in Design and Innovation, 2021
Çağlayan Karagözler   +1 more
semanticscholar   +1 more source

An Educational Path on Universal Design. Video Games as Learning Tools

Springer Series in Design and Innovation, 2021
G. Buratti, F. Costa, M. Rossi
semanticscholar   +1 more source

Constructing a Player-Centred Definition of Fun for Video Games Design

British Computer Society Conference on Human-Computer Interaction, 2004
S. B. Davis, C. Carini
semanticscholar   +1 more source

Hematology and oncology clinical care during the coronavirus disease 2019 pandemic

Ca-A Cancer Journal for Clinicians, 2020
Manish A Shah   +2 more
exaly  

Video Caching, Analytics, and Delivery at the Wireless Edge: A Survey and Future Directions

IEEE Communications Surveys and Tutorials, 2021
Behrouz Jedari   +2 more
exaly  

An inclusive design approach for developing video games for children with Autism Spectrum Disorder

Computers in Human Behavior, 2017
Laura Malinverni   +5 more
semanticscholar   +1 more source

First-attempt success rate of video laryngoscopy in small infants (VISI): a multicentre, randomised controlled trial

Lancet, The, 2020
Annery G Garcia-Marcinkiewicz   +2 more
exaly  

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