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Addressing Toxicity and Extremism in Games: Conversations with the Video Game Industry
Games and Culture : A Journal of Interactive MediaThere has been an increased focus on reducing hate, harassment, and extremist exploitation in digital games through solutions from community management, trust and safety, and design perspectives. Despite this attention, the industry lacks basic standards
Elizabeth D. Kilmer +2 more
semanticscholar +1 more source
VR and AR in Teaching 3D Environment Design for Video Games
Springer Series in Design and Innovation, 2021Çağlayan Karagözler +1 more
semanticscholar +1 more source
An Educational Path on Universal Design. Video Games as Learning Tools
Springer Series in Design and Innovation, 2021G. Buratti, F. Costa, M. Rossi
semanticscholar +1 more source
BLENDER AS A 3D CHARACTER DESIGN ALTERNATIVE: DEFINING THE VISUAL STYLE OF VIDEO GAMES
Theory and practice of designYu. Nebesnyk, I. Nebesnyk
semanticscholar +1 more source
Constructing a Player-Centred Definition of Fun for Video Games Design
British Computer Society Conference on Human-Computer Interaction, 2004S. B. Davis, C. Carini
semanticscholar +1 more source
Hematology and oncology clinical care during the coronavirus disease 2019 pandemic
Ca-A Cancer Journal for Clinicians, 2020Manish A Shah +2 more
exaly
Video Caching, Analytics, and Delivery at the Wireless Edge: A Survey and Future Directions
IEEE Communications Surveys and Tutorials, 2021Behrouz Jedari +2 more
exaly
An inclusive design approach for developing video games for children with Autism Spectrum Disorder
Computers in Human Behavior, 2017Laura Malinverni +5 more
semanticscholar +1 more source

