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Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities

open access: yesACM Transactions on Accessible Computing, 2017
S. López, Fulvio Corno, Luigi De Russis
semanticscholar   +1 more source
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Emotion Design for Video Games: A Framework for Affective Interactivity

Games Res. Pract., 2023
Emotionally evocative games hold great potential for both industry and our basic understanding about human affect. The question of how best games elicit and respond to player emotion brings together research from psychology, design, and human-computer ...
Maximilian Croissant   +2 more
semanticscholar   +1 more source

Exploring the Design of Companions in Video Games

International Conference on Entertainment and Media in the Ubiquitous Era, 2021
Companions are game characters that accompany the player throughout a longer part of the gameplay, complementing their character or skill set, and serving as part of the narrative.
Elizabeth Bouquet   +2 more
semanticscholar   +1 more source

The Acquisition of 21st-Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles

Simulation & Gaming, 2020
Background. Qian and Clark reported that little is known on the acquisition of 21st-century skills through video games and no educational model exists on how to best teach these skills in the classroom.
Katherine J. E. Hewett   +2 more
semanticscholar   +1 more source

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