Common Narrative in Educational Video Games: A Design of Games to Teach Circuits
International Conference on Foundations of Digital Games, 2021Educational games have found use in the classroom environment, and research suggests that well-designed games have motivational and educational benefits. But often games are individually crafted to fill a need in a specific assignment with no relation to
D. A. McClintock, Charles B. Owen
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Designing for Disability: Evaluating the State of Accessibility Design in Video Games
Games Cult., 2020This project evaluates the current state accessibility of video games, specifically in terms of designing for disability. We evaluate 50 games chosen for their sales data, critical reception, awards won, and other criteria to examine the widest possible ...
Mark Brown, S. Anderson
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The extension of technology in current society has encouraged teachers to introduce products based on VR and IVR in their classrooms, especially video games.
Alejandro Egea-Vivancos +1 more
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Towards a Taxonomy of Instruments for Facilitated Design and Evaluation of Video Games for Education
International Conference on Computer Systems and Technologies, 2020The focus of this paper is on the development of a taxonomy of software instruments that will facilitate the management and evaluation of the design of video games for education.
Yavor Dankov, B. Bontchev
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A Game Design Plot: Exploring the Educational Potential of History-Based Video Games
IEEE Transactions on Games, 2020The number of video games that are developed based on real historical events and evidence is increasing. These history-based video games provide learning opportunities to players, but a certain type of such games—first- and third-person shooters—has not ...
Farzan Baradaran Rahimi +3 more
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The interactive museum: Video games as history lessons through lore and affective design
E-Learning and Digital Media, 2019This article approaches games from the perspectives of design and analysis in order to describe how games might employ pedagogical strategies that capitalize on their strengths as interactive media while avoiding the pitfalls of traditional learning ...
S. Anderson
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Semiotic in Narrative of Video Games: A Case Study of Detention (2017)
International journal of art & designThe research studies the semiotic elements of video game narratives, with a particular emphasis on the critically acclaimed game Detention (2017). The game is renowned for its ability to intricately weave its narrative through a sophisticated interplay ...
Johann Mikail Mazlan +1 more
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It's Not Always About You: The Subject and Ecological Entanglement in Video Games
Games Cult., 2023In the face of a global ecological crisis, culturally dominant framings of subjective experience as separate from living ecologies are no longer sufficient. Games might offer ways to break down these divisions.
Nicky Heijmen, J. Vervoort
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Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games
2023 IEEE Conference on Games (CoG), 2023Reinforcement learning (RL) is a promising strategy for the development of autonomous agents in various control and optimization contexts, including the generation of autonomous players in video games.
P. Gutiérrez-Sánchez +3 more
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Large Language Models and Video Games: A Preliminary Scoping Review
International Conference on Conversational User InterfacesLarge language models (LLMs) hold interesting potential for the design, development, and research of video games. Building on the decades of prior research on generative AI in games, many researchers have sped to investigate the power and potential of ...
Penny Sweetser
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