Results 81 to 90 of about 11,001 (118)
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Laterality in Gesture-Based Video Games

Human Factors in Virtual Environments and Game Design, 2023
Brain lateralization refers to hemispheric dominance for different tasks. Lateralization of the brain and body has been consistently reported in the literature.
Mritunjay Kumar   +3 more
semanticscholar   +1 more source

Effectiveness of Active Video Games Used to Augment Physical Therapy for Improving Gross Motor Outcomes of Children with Cerebral Palsy: A Systematic Review and Meta-Analysis

Games for Health Journal
Background: Active video games may be beneficial for improving gross motor outcomes when used to augment traditional physical therapy for children and youth with cerebral palsy (CP).
Shivangi Bajpai   +2 more
semanticscholar   +1 more source

“Video Games Were My First Safe Space”: Queer Gaming in the Animal Crossing New Horizons LGBTIQA+ Community

Games Cult., 2023
This article analyses LGBTIQA+ playing experiences of Animal Crossing New Horizons (ACNH). It first surveys LGBTIQA+ players of ACNH, with questions regarding ways of playing, identity, community, and fanfiction practices.
Vítor Blanco-Fernández, J. Moreno
semanticscholar   +1 more source

Stylist Characteristics of Modern Video Games

Demiurge: Ideas, Technologies, Perspectives of Design
The purpose of the publication is to establish a set of determinants that influence the creation of the artistic style of future video games, to study the degree of influence of each of them and the creative and figurative proper-ties and characteristic ...
Tatyana Bozhko, O. Sliusarenko
semanticscholar   +1 more source

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach

2025 IEEE Conference on Games (CoG)
Navigation path traces play a crucial role in video game design, serving as a vital resource for both enhancing player engagement and fine-tuning non-playable character behavior. Generating such paths with human-like realism can enrich the overall gaming
Daniel Campa   +3 more
semanticscholar   +1 more source

Investigating Attention and Normative Dissociation in Children's Social Video Games

International Conference on Interaction Design and Children
Children’s video games are controversial for their deeply engrossing nature. We conducted an interview and observational study with 17 eight-to-thirteen-year-olds to examine how they deploy their attention while gaming.
Amanda Baughan   +10 more
semanticscholar   +1 more source

PaceMaker: A Practical Tool for Pacing Video Games

2024 IEEE Conference on Games (CoG)
Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously.
Julian Geheeb   +2 more
semanticscholar   +1 more source

Learn to Play: Lessons Learned Developing Video Games for Entertainment and Education

2024 IEEE Conference on Games (CoG)
We report on the development of two video games with educational intent and entertainment ambitions. The first game – “Cash or Card?” – is a cashier simulation to raise awareness of the issues surrounding cash vs electronic payments, a hotly debated ...
Andrea Franceschini, Antonio Rodà
semanticscholar   +1 more source

Narrative Depiction of Suicide in Horror Video Games

Trans. Digit. Games Res. Assoc.
This paper presents, and analyses, how a complex subject such as suicide in Western cultures is represented in horror video games. Depiction is more than just graphic images, it is a process that includes the way social imaginaries find a crucible in the
Blanca Estela López Pérez
semanticscholar   +1 more source

A Review of Realistic Weather Simulation Systems in Video Games: From Scripted Skies to Dynamic Storms

IEEE Transactions on Games
The implementation of dynamic and realistic weather systems in video games represents a cutting-edge ambition in environmental simulation and player immersion.
Chetan Mudlapur, Om Prakash Singh
semanticscholar   +1 more source

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