Results 241 to 250 of about 162,562 (276)
Some of the next articles are maybe not open access.
2019
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of ...
Heide Smith, Jonas +2 more
openaire +2 more sources
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of ...
Heide Smith, Jonas +2 more
openaire +2 more sources
Adolescent medicine (Philadelphia, Pa.)
The emergence of video games as a preferred leisure activity has spurred concern about their effect on adolescent behavior. After reviewing the available research, the author outlines prosocial applications of video games, considers future developments, and presents practical recommendations for players.
+6 more sources
The emergence of video games as a preferred leisure activity has spurred concern about their effect on adolescent behavior. After reviewing the available research, the author outlines prosocial applications of video games, considers future developments, and presents practical recommendations for players.
+6 more sources
2016
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.
Christopher J. Ferguson, Sven Smith
+4 more sources
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.
Christopher J. Ferguson, Sven Smith
+4 more sources
The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review
Computers in Human Behavior, 2022Gary Chan, Janni Leung, Calvert Tisdale
exaly
International Journal of Environmental Research and Public Health, 2021
Maria Anna Donati +2 more
exaly
Maria Anna Donati +2 more
exaly

