Results 241 to 250 of about 162,562 (276)
Some of the next articles are maybe not open access.

Understanding Video Games

2019
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of ...
Heide Smith, Jonas   +2 more
openaire   +2 more sources

Video Games

Adolescent medicine (Philadelphia, Pa.)
The emergence of video games as a preferred leisure activity has spurred concern about their effect on adolescent behavior. After reviewing the available research, the author outlines prosocial applications of video games, considers future developments, and presents practical recommendations for players.
  +6 more sources

Video Games

2016
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.
Christopher J. Ferguson, Sven Smith
  +4 more sources

Video games

2020
Sezen, Digdem, Sezen, Tonguc
  +4 more sources

Video Game Controversies

Pediatric Annals, 1995
J B, Funk, D D, Buchman
openaire   +2 more sources

The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review

Computers in Human Behavior, 2022
Gary Chan, Janni Leung, Calvert Tisdale
exaly  

Video Games

American Journal of Preventive Medicine, 2009
openaire   +2 more sources

Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms

International Journal of Environmental Research and Public Health, 2021
Maria Anna Donati   +2 more
exaly  

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