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Virtual Room Acoustics

2013
The technology for creating an Acoustic Virtual Reality for wide variety of applications has been developed in the last decade. An important requirement of Virtual Reality is the multimodal approach which includes vision, sound, tactile and haptic stimuli. The process of creating a physical stimulus based on computer data is called “rendering”.
Michael Vorländer   +2 more
openaire   +1 more source

Virtual acoustic prototyping

The Journal of the Acoustical Society of America, 2003
In this paper the re-creation of 3-D sound fields so the full psycho-acoustic impact of sound sources can be assessed before the manufacture of a product or environment is examined. Using head related transfer functions (HRTFs) coupled with a head tracked set of headphones the sound field at the left and right ears of a listener can be re-created for a
openaire   +1 more source

Efficient acoustic perception for virtual AI agents

Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2021
We model acoustic perception in AI agents efficiently within complex scenes with many sound events. The key idea is to employ perceptual parameters that capture how each sound event propagates through the scene to the agent's location. This naturally conforms virtual perception to human.
Mike Chemistruck   +3 more
openaire   +1 more source

A Method for Virtual Acoustic Auralisation in VR

Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
In today's industry, the use of prediction software in architectural acoustics is universal. Programs such as Odeon, CATT and CadnaA have become an integral part of the design process. These programs combine general acoustic theory with CAD modelling software to calculate the trajectory and intensity of sound waves as they travel around the room.
openaire   +1 more source

Peripheral Sonification by Means of Virtual Room Acoustics

Computer Music Journal, 2020
Abstract Peripheral interaction is a new approach to conveying information at the periphery of human attention in which sound is so far largely underrepresented. We report on two experiments that explore the concept of sonifying information by adding virtual reverberation to real-world room acoustics. First, to establish proof of concept,
Katharina Groß-Vogt   +3 more
openaire   +1 more source

The VL1 virtual acoustic synthesizer

The Journal of the Acoustical Society of America, 1996
McIntyre et al. [J. Acoust. Soc. Am. (1983)] suggested the idea of constructing electrical musical instruments based on physical models of natural musical instruments. The first product employing such an approach has been developed, the VL1, and the synthesis technique is called ‘‘virtual acoustic synthesis.’’ Differences and comparisons between ...
Toshifumi Kunimoto, Masahiro Kakishita
openaire   +1 more source

Acoustic Modality in Virtual Reality

2013
Sound enhances the sense of realism in the virtual world, gives additional information about the environment, for example engine speed in flight simulators. By means of sonification the information is presented in the form of an abstract sound. Unlike vision, it is not limited to the direction of view, but is present regardless of head orientation.
Matjaž Mihelj, Domen Novak, Samo Begus
openaire   +1 more source

Acoustically enriched virtual worlds with minimum effort

2012 IEEE Virtual Reality (VR), 2012
To improve user experiences and immersion within virtual environments auditory experience has long been claimed to be of notable importance [1]. This paper introduces a framework, in which objects, enriched with information about their sound properties, are being processed to generate virtual sound sources.
Fröhlich, Julia, Wachsmuth, Ipke
openaire   +1 more source

Simplified Acoustic Simulations and Virtual Acoustics : Contributions to Virtual Navigation for the Visually Impaired

Simulations acoustiques simplifiées et acoustique virtuelle : contributions à la navigation virtuelle des déficients visuels Cette thèse s'inscrit dans projet RASPUTIN et s'intéresse au développement, à l'évaluation et à l'utilisation d'outils de simulation pour la réalité virtuelle acoustique dans le but d'aider les déficients visuels ...
openaire   +2 more sources

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