Getting to the point: making, wayfaring, loss and memory as meaning-making in virtual archaeology
The initial construction of a digital virtual object is the three-dimensional (3D)point. Using the notions of making, wayfaring, meshwork and agency, this discussion focuses on Ingold’s (2011) theoretical approach to these comments as a means for the ...
William Michael Carter
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A Virtual Tomb for Kelvingrove: Virtual Reality, Archaeology and Education [PDF]
The use of computers as an educational resource in museums is becoming increasingly popular as more and more institutions realise that multimedia displays are very successful in imparting a broad variety of information. Although three-dimensional reconstructions of sites and structures have been used in archaeology for many years, the majority of ...
Terras, M, Melissa M. Terras
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A manufactured past: virtual reality in archaeology
Virtual reality and visualisation technologies developed over the past thirty years have been readily accessible to the archaeological community since the mid 1990s.
Glyn Goodrick, Graeme Earl
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Hacia una Carta Internacional de Arqueología Virtual. El Borrador SEAV
After the first meeting held by the International Forum on Virtual Archaeology June 18, 2009, during the celebration of the First International Conference on Computer Graphics and Archaeology, Heritage and Innovation ARQUEOLOGICA 2.0, revealed the need ...
Víctor Manuel López-Menchero Bendicho +1 more
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Virtually Dead: Digital Public Mortuary Archaeology [PDF]
Over recent decades, the ethics, politics and public engagements of mortuary archaeology have received sustained scrutiny, including how we handle, write about and display the archaeological dead.
Howard Williams, Alison Atkin
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The virtual reconstruction of the adobe building located in El Carambolo (Camas, Seville), a complex sanctuary devoted to the goddess Astaré, has meant a methodological and theoretical reflection about how to carry out the most suitable reconstruction ...
Ángeles Hernández-Barahona +1 more
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DOCUMENTING BRONZE AGE AKROTIRI ON THERA USING LASER SCANNING, IMAGE-BASED MODELLING AND GEOPHYSICAL PROSPECTION [PDF]
The excavated architecture of the exceptional prehistoric site of Akrotiri on the Greek island of Thera/Santorini is endangered by gradual decay, damage due to accidents, and seismic shocks, being located on an active volcano in an earthquake-prone area.
I. Trinks +10 more
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3D Visualization Techniques for Analysis and Archaeological Interpretation of GPR Data
The non-invasive detection and digital documentation of buried archaeological heritage by means of geophysical prospection is increasingly gaining importance in modern field archaeology and archaeological heritage management.
Alexander Bornik, Wolfgang Neubauer
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Virtual Avebury: exploring sense of place in a virtual archaeology simulation [PDF]
<p class="VARAbstract">This paper describes and discusses creating and evaluating a virtual reality simulation of Avebury Stone Circle and Henge complex as it might have appeared and sounded circa 2300 BCE. Avebury is a Neolithic heritage site in the UK which is part of the Stonehenge, Avebury and associated sites UNESCO World Heritage Site.
Liz Falconer +7 more
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AIRBORNE LASER BATHYMETRY FOR DOCUMENTATION OF SUBMERGED ARCHAEOLOGICAL SITES IN SHALLOW WATER [PDF]
Knowledge of underwater topography is essential to the understanding of the organisation and distribution of archaeological sites along and in water bodies.
M. Doneus +6 more
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