Results 51 to 60 of about 627,244 (194)

Becoming Angels: women writing cyberspace [PDF]

open access: yes, 1997
As virtual technology evolves and its uses become more widespread, particularly in western communities, women are moving from the virtual spaces of their cultural bodies to the virtual habitats of their cyber-bodies. What makes this migration interesting
Bourke, Nicole A.
core   +1 more source

Stickiness of Commercial Virtual Communities [PDF]

open access: yes
The recent merging of the electronic market arena has enabled the creation of new environments in which consumers can interact with each other online – Commercial Virtual Communities (CVC).
Geus,Bas   +3 more
core   +1 more source

Virtual Institutes: Between Immersion and Communication [PDF]

open access: yes, 2003
In the two expressions "virtual reality" and "virtual community", the term "virtual" has different meanings. A virtual reality is a depiction or, more generally speaking, a sensuous representation of reality that allows - mainly by means of interactivity
Sachs-Hombach, Dr Klaus   +2 more
core  

A model for the development of virtual communities for people with long-term, severe physical disabilities

open access: yesInformation Research: An International Electronic Journal, 2006
Introduction. This paper reports results of an investigation into the needs of persons with disabilities wanting to participate in the use of virtual communities.
C.M. Tilley   +3 more
doaj  

“Discover your own Ireland”: Virtual Ireland(s) for an international audience [PDF]

open access: yes, 2009
Copyright @ 2009 University of GlasgowThe opening years of the twenty-first century can be characterised by the increased overlap between cyberspace and the physical world; virtual reality is more real than it has ever been.
Lynch, C
core  

A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners [PDF]

open access: yes, 2012
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education.
Kongmee, Isara   +3 more
core   +2 more sources

A learning experience in the fields of economics and business: creation of student-managed inter-university virtual networks [PDF]

open access: yes, 2005
With this article we shall describe the learning experience carried out by our students in the fields of Economics and Business at the Universities of Huelva and University of Seville within an active- and cooperative-learning framework involving ...
Brândao, Elísio (Coordinador)   +4 more
core  

Detection of Deception in a Virtual World [PDF]

open access: yes, 2013
This work explores the role of multimodal cues in detection of deception in a virtual world, an online community of World of Warcraft players. Case studies from a five-year ethnography are presented in three categories: small-scale deception in text ...
Collister, Lauren B
core   +3 more sources

Virtual Romans and Virtual French: Recontextualization of Political News in the Format of Playing with History

open access: yesГалактика медиа: журнал медиа исследований
The oversaturation of information flows and the competition among diverse viewpoints underscore the significance of every message that captures the audience’s attention and provokes discussion.
Nadezhda A. Miziryak
doaj   +1 more source

Creating virtual communities of practice for learning technology in higher education: Issues, challenges and experiences [PDF]

open access: yes, 2003
The need for a Web portal to support the rapidly growing field of learning technology has been well established through a number of national surveys and scoping studies over recent years.
Beetham, Helen   +3 more
core   +3 more sources

Home - About - Disclaimer - Privacy