Results 31 to 40 of about 19,285,756 (244)

A taxonomy of virtual worlds usage in education [PDF]

open access: yes, 2012
Virtual worlds are an important tool in modern education practices as well as providing socialisation, entertainment and a laboratory for collaborative work.
Miller, Alan Henry David   +7 more
core   +1 more source

From Metaverse to MOOC : Can the Cloud meet scalability challenges for Open Virtual Worlds? [PDF]

open access: yes, 2013
The use of immersive 3D virtual worlds for education continues to grow due to their potential for creating innovative learning environments and their enormous popularity with students. However, scalability remains a major challenge.
Miller, Alan Henry David   +4 more
core   +2 more sources

Automatic Positioning of Street Objects Based on Self-Adaptive Constrained Line of Bearing from Street-View Images

open access: yesISPRS International Journal of Geo-Information, 2022
In order to realize the management of various street objects in smart cities and smart transportation, it is very important to determine their geolocation.
Guannan Li   +4 more
doaj   +1 more source

A new QoE-based prediction model for evaluating virtual education systems with COVID-19 side effects using data mining

open access: yesSoft Computing - A Fusion of Foundations, Methodologies and Applications, 2021
Today, emerging technologies such as 5G Internet of things (IoT), virtual reality and cloud-edge computing have enhanced and upgraded higher education environments in universities, colleagues and research centers.
Chen Tan, Jianzhong Lin
semanticscholar   +1 more source

Virtual laboratories in education [PDF]

open access: yesProceedings of the 1st international conference on Computer graphics, virtual reality and visualisation, 2001
This paper is about the role of computer graphics in elementary education in a developing country context. The paper discusses how learners can benefit from using an interactive Computer Graphics application. The paper presents a project that attempts to produce a generic tool to advance the educational use of virtual laboratories.
openaire   +2 more sources

Virtual R&D Teams: A potential growth of education-industry collaboration [PDF]

open access: yes, 2011
Introduction: With the advent of the global economy and high-speed Internet, online collaboration is fast becoming the norm in education and industry 1. Information technology (IT) creates many new inter-relationships among businesses, expands the scope ...
Ahmed, Shamsuddin   +7 more
core   +2 more sources

The Influence of Virtual Education on Classroom Culture

open access: yesFrontiers in Communication, 2021
Social distancing has caused educators to rely on all types of media to connect and extend social interactions, in turn, transforming cultural norms and social behaviors (Matei and Ball-Rokeach, 2001). During the Fall 2020 Semester, the author taught two
K. Greenan
semanticscholar   +1 more source

Evaluation of Parameterization Schemes for Matric Potential in Frozen Soil in Land Surface Models: A Modeling Perspective

open access: yesWater Resources Research, 2023
Soil matric potential (SMP) is an important variable in land surface models (LSMs) for regulating soil hydrological processes and highly influenced by soil ice in frozen ground.
Yi Zhao   +4 more
doaj   +1 more source

Copyright Protection Based on Zero Watermarking and Blockchain for Vector Maps

open access: yesISPRS International Journal of Geo-Information, 2021
Zero watermarking does not alter the original information contained in vector map data and provides perfect imperceptibility. The use of zero watermarking for data copyright protection has become a significant trend in digital watermarking research ...
Na Ren   +4 more
doaj   +1 more source

Virtual and Augmented Reality in Education

open access: yesBaltic Journal of Modern Computing, 2019
Over the past few years, VR and AR have been gaining popularity very fast. Implementations of new technologies caused the development of AR and VR. Both virtual reality and augmented reality is not yet widely used in higher education and the purpose of this paper is to provide a model for the development of integrated learning objects based on VR and ...
Gudoniene, Daina, Rutkauskiene, Danguole
openaire   +3 more sources

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