Results 41 to 50 of about 1,110,315 (292)
Humorous elements in virtual onymic creations
Informal use of anthroponymy is an integral part of the lexical resource of every language. The subject of this article is issues related to media onomastics (the review concerns terminology in internet forums).
Magdalena Kawęcka
doaj +1 more source
On the Need for Legal Regulation of Virtual Currencies
The scientific article proves the necessity of legal regulation of relations connected with the use of virtual currencies (crypto-currency). The article examines the constituent elements of the definition of “virtual currency” (crypto-currency) from the ...
E. V. Voskresenskaya
doaj +1 more source
Some error analysis on virtual element methods [PDF]
Some error analysis on virtual element methods including inverse inequalities, norm equivalence, and interpolation error estimates are presented for polygonal meshes which admits a virtual quasi-uniform triangulation.
Chen, Long, Huang, Jianguo
openaire +4 more sources
Nucleon generalized polarizabilities within a relativistic Constituent Quark Model [PDF]
Nucleon generalized polarizabilities are investigated within a relativistic framework, defining such quantities through a Lorentz covariant multipole expansion of the amplitude for virtual Compton scattering.
A. Metz +26 more
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Menggugah Rasa Nyata pada Lingkungan Virtual: Aplikasi Material Virtual pada Museum Real-Virtual
In this digital era, museum as an institution increasingly incorporates virtual technology into their exhibitions and architectural elements. The application of virtual materials in museums allows sensory variations that enrich visitors’ experience.
Pande Kadek Ariati Citadewi +2 more
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Factorisation and Subtraction beyond NLO [PDF]
We provide a general method to construct local infrared subtraction counterterms for unresolved radiative contributions to differential cross sections, to any order in perturbation theory.
Magnea, Lorenzo +5 more
core +2 more sources
The Virtual Element Method with curved edges [PDF]
In this paper we initiate the investigation of Virtual Elements with curved faces. We consider the case of a fixed curved boundary in two dimensions, as it happens in the approximation of problems posed on a curved domain or with a curved interface. While an approximation of the domain with polygons leads, for degree of accuracy k≥2, to a sub-optimal ...
Beirão da Veiga, L, Russo, A, Vacca, G
openaire +6 more sources
SCENARIO GAMIFICATED PROPOSED TO THE VIRTUAL LEARNING ENVIRONMENT TEAR_AD
gamification, prototype, virtual learning environments Through games, users spend hours performing tasks that require concentration and dedication. With the help of game elements, players can escape to an alternative reality.
Katielen Bissolotti +1 more
doaj +1 more source
Live Sports Virtual Reality Broadcasts: Copyright and Other Protections [PDF]
As virtual reality rapidly progresses, broadcasts are able to increasingly mimic the experience of actually attending a game. As the technology advances and the viewer can freely move about the game and virtual reality can simulate the in-stadium ...
Hopkins, Marie
core +1 more source
Electroweak radiative corrections to e+e- --> WW --> 4fermions in double-pole approximation -- the RACOONWW approach [PDF]
We calculate the complete O(alpha) electroweak radiative corrections to e+e- --> WW --> 4f in the electroweak Standard Model in the double-pole approximation.
't Hooft +72 more
core +2 more sources

