Results 111 to 120 of about 10,560,384 (301)

A GPU-Based Integration Method from Raster Data to a Hexagonal Discrete Global Grid

open access: yesRemote Sensing
This paper proposes an algorithm for the conversion of raster data to hexagonal DGGSs in the GPU by redevising the encoding and decoding mechanisms. The researchers first designed a data structure based on rhombic tiles to convert the hexagonal DGGS to a
Senyuan Zheng   +3 more
doaj   +1 more source

OpenPING: A Reflective Middleware Platform for Construction of Adaptive Virtual Reality Applications [PDF]

open access: yes, 2003
The emergence of collaborative virtual world applications that run over the Internet has presented Virtual Reality (VR) application designers with new challenges.
Parlavantzas, N.   +4 more
core  

Toward Perception‐Native Electronic Skin: Bio‐Inspired In‐/Near‐Sensor and Neuromorphic Computing for Humanoid Robots

open access: yesAdvanced Materials Technologies, EarlyView.
Dense tactile streams from across the humanoid body converge on collide in a central wiring and data bottleneck. By relocating computation closer to and then into the skin itself, near‐ and in‐sensor architectures, together with neuromorphic computing, chart a path toward perception‐native electronic skin, in which the conversion of stimulus into ...
Mijin Kim   +6 more
wiley   +1 more source

Liquid Crystal Elastomer Actuator Matrix for Large Area Applications

open access: yesAdvanced Materials Technologies, EarlyView.
A scalable approach is used to manufacture a digitally‐controllable, 2D 5 × 5 actuator matrix. The elements of the matrix are produced by direct ink writing of a liquid crystal elastomer ‘artificial muscle’ on large‐area flexible thin‐film heaters. In optimizing the low‐power actuators, multiple heater designs and substrate materials are investigated ...
Giulia Spallanzani   +5 more
wiley   +1 more source

Immersive virtual reality learning environment : learning decision-making skills in a virtual reality-enhanced learning environment [PDF]

open access: yes, 2007
New advances in computer programming and more powerful technology have opened up new opportunities for learning though immersive virtual reality simulations.
Yahaya, Ros
core  

Unlocking Terahertz Steganography: Authentication of Hidden Images in Flexible Media

open access: yesAdvanced Materials Technologies, EarlyView.
Hidden information in multilayered devices, such as steganographic portraits, is detected and authenticated using reflection‐mode terahertz time‐domain imaging. Image reconstruction relies on a dedicated figure‐of‐merit obtained by integrating the signal intensity over the time‐window associated with the reflection from the metallic mirror backing the ...
Tiziana Ritacco   +4 more
wiley   +1 more source

Recent Advances in Light‐Addressable Electrochemistry for Spatially Resolved Applications

open access: yesAdvanced Materials Technologies, EarlyView.
This comprehensive review highlights light‐addressable electrochemistry as a powerful tool that uses light to control localized chemical reactions on unstructured semiconductor surfaces. The work evaluates advanced strategies to optimize electrode materials for enhanced spatial resolution and stability. Furthermore, it showcases diverse applications in
Nhi Trang Vo   +2 more
wiley   +1 more source

The Design, Implementation and Evaluation of a Desktop Virtual Reality for Teaching Numeracy Concepts via Virtual Manipulatives [PDF]

open access: yes
Virtual reality offers new possibilities and new challenges for teaching and learning. For students in elementary mathematics, it has been suggested that virtual reality offers new ways of representing numeracy concepts in the form of virtual reality ...
Daghestani, L.
core   +2 more sources

An All‐Fabric Wearable System for Human‐Machine Interaction

open access: yesAdvanced Materials Technologies, EarlyView.
An all‐fabric sensing system enables wearable human–machine interaction through a breathable, stretchable, and scalable design. The all‐fabric capacitive sensor achieves a gauge factor of 2.03 over 72% strain and supports body‐motion tracking, 90.5% hand gesture recognition, and real‐time prosthetic hand control, demonstrating a promising pathway ...
Rayane Tchantchane   +3 more
wiley   +1 more source

Virtual acoustic system with a multichannel headphone

open access: yes, 2003
The performance of current virtual acoustic systems is highly sensitive to the geometry of the individual ear at high frequencies. The objective of this paper is to study a virtual acoustic system which may be not sensitive to individual ear shape.
Chun, Ingyu, Nelson, P.A.
core   +1 more source

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