Results 261 to 270 of about 19,051,868 (302)
Some of the next articles are maybe not open access.

Probabilistic Model for Virtual Garment Modeling

2014
Designing 3D garments is difficult, especially when the user lacks professional knowledge of garment design. Inspired by the assemble modeling, we facilitate 3D garment modeling by combining parts extracted from a database containing a large collection of garment component.
Shan Zeng   +3 more
openaire   +1 more source

Performance Modelling of Virtualized Servers

2010 12th International Conference on Computer Modelling and Simulation, 2010
The increase on the demand of IT resources diverted enterprises to the use of costly physical servers. However, besides cooling and power cost, most of the times, physical servers are poorly utilized. Server virtualization is a way of better utilizing such resources and reducing power consumption.
Orhan Gemikonakli   +2 more
openaire   +1 more source

A model for a virtualLdoD

Digital Scholarship in the Humanities, 2014
The three main objectives of the research project ‘No Problem Has Solution: A Digital Archive of the Book of Disquiet’ [1][1] are: (1) to represent the dynamics of the acts of writing and editing in the production of the LdoD [2][2]; (2) to explore the potential of the digital medium to simulate the history of this dynamics; and (3) to create a space ...
Manuel Portela, António Rito Silva
openaire   +2 more sources

Performance Models for Virtualized Applications

2006
This paper develops a series of performance models for predicting performance of applications on virtualized systems. It introduces the main ideas of performance modeling and presents a complete case study of an application running on Linux that is migrated to a virtualized environment consisting of Linux and Xen.
Fabrício Benevenuto   +6 more
openaire   +2 more sources

A conceptual virtual reality model

IEEE Computer Graphics and Applications, 1994
Virtual reality involves the creation and experience of environments. Its central objective is to place the participant in an environment that is not normally or easily experienced. This objective is satisfied by establishing a relationship between the participant and the created environment.
John N. Latta, David J. Oberg
openaire   +1 more source

Modeling realistic virtual hairstyles

Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001, 2002
The author presents an effective method for modeling realistic curly hairstyles, taking into account both artificial hairstyling processes and natural curliness. The result is a detailed geometric model of hairs that can be rendered and animated via existing methods.
openaire   +2 more sources

A model of a virtual memory system

Acta Informatica, 1976
We present a queueing network model of a virtual memory computer system including the effect of memory sharing among processes. Page fault and file request system overheads are explicitly taken into account. The fact that some memory pages have to be saved in the secondary memory at the moment of a page fault, is also taken into consideration.
openaire   +2 more sources

A model of virtual 'learning to learn'

IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings., 2004
Even though information and communications technology arises as a powerful tool for the improvement of education, at present, e-learning does not improve learning methods but merely repeats the problems of traditional education. This work proposes a new educational model that tries to tackle these problems. Through the use of a global ontology as basis
Nieves Pedreira   +4 more
openaire   +1 more source

Virtual worlds as cultural models

ACM Transactions on Intelligent Systems and Technology, 2010
Thirteen gamelike virtual worlds illustrate issues that overlap social science and information science, because they embody rather clear theories of society and culture: World of Warcraft , Lord of the Rings Online , Dark Age of Camelot , Age of Conan
openaire   +2 more sources

Models and visualizations in a virtual habitat

Proceedings of the 19th Spring Conference on Computer Graphics, 2003
The Earth is still rather "flat". Therefore geographic data still tend to be two-dimensional and are stored in 2-dimensional information systems. But we do live in a three-dimensional world. In technical systems, the 3rd dimension has long been merely an attribute of 2-dimensional graphical data. This is subject to rapid change.
openaire   +2 more sources

Home - About - Disclaimer - Privacy