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Towards a public history of education:A manifesto [PDF]

open access: yes, 2022
Braster, Sjaak   +2 more
core   +2 more sources

Tradurre la realtà nel mondo virtuale: uno studio sulle applicazioni della Mixed Reality in ambito museale

open access: yes
The use of Augmented and Virtual reality applications in a large number of fields has seen a rapid evolution in the past decades, due to the technological progress that started in the first years of the 2000s. In particular, this thesis focuses on the use of immersive technologies in the cultural heritage framework, and it aims at investigating the ...
openaire   +1 more source
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Virtual Musealization Using Video Game Engines. The Museu à beira do oceano by Lina Bo Bardi

2020
This communication shows the experimentation with some new visualization techniques in real time offered by video games development environments such as Unreal, which is currently one of the most accessible and versatile.
Adrián Sempere-Valenciano   +2 more
openaire   +2 more sources

From excavation to drawing and from drawing to the model. The digital reconstruction of twenty-year-long excavations in the archaeological site of Bedriacum

, 2021
Within technological progress and the use of interactive systems for the enhancement of Cultural Heritage, the archaeological research is witnessing a growing digitization of acquired data during the excavation phase.
F. Galasso, S. Parrinello, F. Picchio
semanticscholar   +1 more source

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