Towards a public history of education:A manifesto [PDF]
Braster, Sjaak +2 more
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The use of Augmented and Virtual reality applications in a large number of fields has seen a rapid evolution in the past decades, due to the technological progress that started in the first years of the 2000s. In particular, this thesis focuses on the use of immersive technologies in the cultural heritage framework, and it aims at investigating the ...
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Six years of research in Ammaia: building a European field laboratory for non-destructive archaeological survey [PDF]
Cristina, Corsi, Vermeulen, Frank
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Il virtuale tra reale e reale: approcci ed esperienze di un Sistema Museale complesso
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New challenges for research and dissemination in virtual anthropology: applications to the case study of fossils and artifacts from Saccopastore (Rome, Italy) [PDF]
Cristiano, Walter
core
There is no time like the past:Retro between memory and materiality in contemporary culture [PDF]
Handberg, Kristian
core
Reinventing and Relocating Opera Digital Creativity and Opera Heritage in the Intermedia Project by Davide Livermore and D-Wok [PDF]
Carluccio, Giulia, Rimini, Stefania
core
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Virtual Musealization Using Video Game Engines. The Museu à beira do oceano by Lina Bo Bardi
2020This communication shows the experimentation with some new visualization techniques in real time offered by video games development environments such as Unreal, which is currently one of the most accessible and versatile.
Adrián Sempere-Valenciano +2 more
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Within technological progress and the use of interactive systems for the enhancement of Cultural Heritage, the archaeological research is witnessing a growing digitization of acquired data during the excavation phase.
F. Galasso, S. Parrinello, F. Picchio
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