Results 11 to 20 of about 1,154,699 (142)
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with various headsets with integrated eye trackers already commercially available.
I. Adhanom, P. MacNeilage, Eelke Folmer
semanticscholar +1 more source
(Re)Shaping History in Bosnian and Herzegovinian Museums
The current article explores how political changes in the past 130 years have shaped and reshaped three major museums in Bosnia and Herzegovina (BiH). The overall aim is to describe structural processes of national museum building in BiH and the ways the
Vanja Lozic
doaj +2 more sources
The aim of this paper is to explain the convenience of photogrammetry and virtual reconstruction applied to the restoration of large format canvas. This study presents the application of these techniques to the restoration and musealization of a late ...
A. I. Calero-Castillo +3 more
semanticscholar +1 more source
As part of the the site musealization "Villa Romana de l'Albir (L'Alfas del Pi, Alicante), a digital reconstruction of the thermal complex of the villa has been produced. The software chosen to create the virtual model is Blender, a powerful set of tools,
Laia Fabregat Bolufer +3 more
doaj +1 more source
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality [PDF]
Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way, evaluate it ...
Nina Döllinger +6 more
semanticscholar +1 more source
Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordable and effective VR and AR headsets are now available, neither technology has achieved widespread user adoption.
John J. Dudley +3 more
semanticscholar +1 more source
VALID: A perceptually validated Virtual Avatar Library for Inclusion and Diversity [PDF]
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more frequently through virtual avatars, it is important to ensure that the research ...
Tiffany D. Do +3 more
semanticscholar +1 more source
TIC el microscopio de la historia. La visualización de lo invisible en el yacimiento de la Roca dels Bous (Camarasa, Lleida) [PDF]
La aplicación y el uso de las nuevas tecnologías en el proceso de musealización de yacimientos arqueológicos es un recurso cada vez más utilizado dentro de la programación de los proyectos museográficos.
Vega Bolívar, Susana
core +3 more sources
Pandemia, museu e virtualidade: a experiência museológica no “novo normal” e a ressignificação museal no ambiente virtual [PDF]
RESUMO O surgimento do coronavírus causador da covid-19 trouxe novos desafios para os museus, na medida em que o fato de a pandemia ter passado a exigir distanciamento e isolamento social como medidas para a prevenção do contágio, impactou a rotina dos museus e sua relação com o público.
openaire +3 more sources
Virtual reality and collaborative learning: a systematic literature review
Background: While research on Virtual Reality’s potential for education continues to advance, research on its support for Collaborative Learning is small in scope.
N. M. Van der Meer +3 more
semanticscholar +1 more source

