Site, artefacts and landscape: Prehistoric Borg in-Nadur, Malta [PDF]
In the past decade, Computer Graphics have become strategic for the development of projects aimed at the interpretation of archaeological evidence and the dissemination of scientific results to the public. Among all the solutions available, the use of
Cultrera, Dalma +2 more
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O objetivo deste estudo foi investigar o impacto das tecnologias imersivas - realidade aumentada, virtual e mista na educação museal, destacando o impacto de autores, documentos e revistas. A análise incluiu 37 documentos indexados na Web of Science entre 2014 e 2024.
Jessié Martins Gutierres +4 more
openaire +3 more sources
Eye-tracking on virtual reality: a survey
Virtual reality (VR) has evolved substantially beyond its initial remit of gaming and entertainment, catalyzed by advancements such as improved screen resolutions and more accessible devices.
Jesús Moreno-Arjonilla +4 more
semanticscholar +1 more source
The Roman baths of Cugno dei Vagni: Methods of Intervention in the Archaeological Areas [PDF]
The paper presents a method for the enhancement of archaeological sites, through a comprehensive approach to architecture, from his historical knowledge until the intervention on the ancient remains, with attention to the relationship with the ...
Fittipaldi, Graziella
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Designing for collaborative learning in immersive virtual reality: a systematic literature review
Immersive learning technologies such as virtual reality have long been deemed as the next generation of digital learning environments. There is a limited number of studies addressing how immersive technologies can be designed, applied, and studied in ...
Lucas Paulsen, Susanne Dau, J. Davidsen
semanticscholar +1 more source
Conflicts of Identity, Conservation, and Cultural Heritage Meaning Management: Reading through ICOMOS Charters [PDF]
This book "Constructing Intangible Heritage" gathers a set of articles organised in four chapters, under the thematic of intangible heritage: - Towards the immateriality of heritage; - Conceptualizing intangible heritage; - Intangible heritage ...
Kamel Ahmed, Ehab
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Integrating Virtual Reality (VR) with developing technology has become crucial in today’s schools to transform in-the-moment instruction. A change in perspective has occurred because of VR, enabling teachers to create immersive learning experiences in ...
A. R. Muzata +3 more
semanticscholar +1 more source
A cross-cultural perspective on musealization: the museum’s reception by China and Japan in the second half of the nineteenth century [PDF]
Historically museums emerged in the West and were subsequently taken up by people in other regions of the world, including the Far East, where the museum was adopted with alacrity by Japanese and Chinese intellectuals. This article explores how China and
Wan-Chen, Chang
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Virtual reality environments for stress reduction and management: a scoping review
Virtual reality, a cutting-edge innovation in the realm of digital experiences, though more frequently employed for entertainment and education, can also serve as a tool for immersing users in therapeutic settings that promote relaxation and mindfulness.
I. Ladakis, D. Filos, Ioanna Chouvarda
semanticscholar +1 more source
In the Shadow of the State: Collecting Performance at IMMA and Institutions of Care in the Irish Context [PDF]
This chapter presents a set of ideas and questions around collecting and care in relation to a body of performance-based artworks newly acquired by the Irish Museum of Modern Art (IMMA), the first works in this medium to enter its collection.
Castriota, Brian, Walsh, Claire
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