Eye-tracking on virtual reality: a survey
Virtual reality (VR) has evolved substantially beyond its initial remit of gaming and entertainment, catalyzed by advancements such as improved screen resolutions and more accessible devices.
Jesús Moreno-Arjonilla +4 more
semanticscholar +1 more source
Mobile art flows. Tourism mobilities at the museum [PDF]
This texto analyses the genealogy of the historical and social phenomenon ‘mobility’,bringing about a brief discussion on the particular phenomenon of tourism mobilities, in order to provide na understanding about tourism mobilities.info:eu-repo ...
Andrade, Pedro José de Oliveira
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A cross-cultural perspective on musealization: the museum’s reception by China and Japan in the second half of the nineteenth century [PDF]
Historically museums emerged in the West and were subsequently taken up by people in other regions of the world, including the Far East, where the museum was adopted with alacrity by Japanese and Chinese intellectuals. This article explores how China and
Wan-Chen, Chang
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Designing for collaborative learning in immersive virtual reality: a systematic literature review
Immersive learning technologies such as virtual reality have long been deemed as the next generation of digital learning environments. There is a limited number of studies addressing how immersive technologies can be designed, applied, and studied in ...
Lucas Paulsen, Susanne Dau, J. Davidsen
semanticscholar +1 more source
Site, artefacts and landscape: Prehistoric Borg in-Nadur, Malta [PDF]
In the past decade, Computer Graphics have become strategic for the development of projects aimed at the interpretation of archaeological evidence and the dissemination of scientific results to the public. Among all the solutions available, the use of
Cultrera, Dalma +2 more
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Integrating Virtual Reality (VR) with developing technology has become crucial in today’s schools to transform in-the-moment instruction. A change in perspective has occurred because of VR, enabling teachers to create immersive learning experiences in ...
A. R. Muzata +3 more
semanticscholar +1 more source
Conflicts of Identity, Conservation, and Cultural Heritage Meaning Management: Reading through ICOMOS Charters [PDF]
This book "Constructing Intangible Heritage" gathers a set of articles organised in four chapters, under the thematic of intangible heritage: - Towards the immateriality of heritage; - Conceptualizing intangible heritage; - Intangible heritage ...
Kamel Ahmed, Ehab
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Virtual reality environments for stress reduction and management: a scoping review
Virtual reality, a cutting-edge innovation in the realm of digital experiences, though more frequently employed for entertainment and education, can also serve as a tool for immersing users in therapeutic settings that promote relaxation and mindfulness.
I. Ladakis, D. Filos, Ioanna Chouvarda
semanticscholar +1 more source
In the Shadow of the State: Collecting Performance at IMMA and Institutions of Care in the Irish Context [PDF]
This chapter presents a set of ideas and questions around collecting and care in relation to a body of performance-based artworks newly acquired by the Irish Museum of Modern Art (IMMA), the first works in this medium to enter its collection.
Castriota, Brian, Walsh, Claire
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User experience model and design strategies for virtual reality-based cultural heritage exhibition
A virtual reality (VR) based cultural heritage exhibition (VRCHE) is an important type of VR-based museum exhibition. The user experience (UX) design of VRCHE has encountered opportunities and due to the differences in human–computer interaction between ...
Qing Gong +4 more
semanticscholar +1 more source

