Results 31 to 40 of about 3,996 (259)
The rhizomatic visiting experience
The integration of digital technologies into museums has redefined public engagement, offering innovative virtual experiences that transcend physical access.
Jiaxun Li, Yelin Zhao, Fan Wu, Bing Wang
doaj +1 more source
APPLICATION LIDAR AND POINT CLOUDS FOR 3D MODELING OF MUSEUM OBJECT
A museum is an institution intended for the general public that collects, cares for, presents, and preserves the community's cultural heritage for study, research, and pleasure or entertainment. The museum is undoubtedly one of the educational places for
Ika Asti Astuti, Ahmad Subekti
doaj +1 more source
Broadening the semiaquatic scene: Quantification of long bone microanatomy across pinnipeds
Abstract Investigations of bone microanatomy are commonly used to explore lifestyle strategies in vertebrates. While distinct microanatomical limb bone features have been established for exclusively aquatic and terrestrial lifestyles, identifying clear patterns for the semiaquatic lifestyle remains more challenging.
Apolline Alfsen +10 more
wiley +1 more source
This study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning ...
Ahmad Zainul Fanani +4 more
doaj +1 more source
3D anatomical atlas of the heads of male and female adult Chamaeleo calyptratus
The veiled chameleon is a model organism in reptile development research. Utilizing contrast‐enhanced microCT and deep learning segmentation models, we have generated the first digital atlases of the skull, nervous system, cranial muscles and hyolingual muscles.
Alice Leavey +3 more
wiley +1 more source
Digitization of myth: The HimmapanVR Project's role in cultural preservation
This study investigates the visitor experience at the '3D HimmapanVR' virtual museum, which focuses on the preservation and dissemination of cultural heritage related to Thai mythical entities, specifically the Himmapan animals.
Suepphong Chernbumroong +5 more
doaj +1 more source
Virtual Museum Guides demonstration [PDF]
The Virtual Museum Guides [1] are two virtual humans set in an exhibit at the Museum of Science, Boston, designed to promote interest in Science, Technology, Engineering and Mathematics (STEM). The primary audience is children between ages 7 to 14, in particular females and other groups under-represented in STEM.
William R. Swartout +17 more
openaire +1 more source
Patterns of spinal motion, kinematic spaces and the land‐to‐sea transition in carnivorans
Using 3D reconstructions, we quantify intervertebral joint mobility to investigate how cervical, thoracic, and lumbar vertebral regions evolved distinct kinematic roles in pinnipeds. The findings reveal lineage‐specific adaptations for swimming and highlight the functional significance of vertebral joint flexibility in ecological transitions.
Juan Miguel Esteban +3 more
wiley +1 more source
Assessing an Innovative Virtual Museum Application using Technology Acceptance Model
This study discusses the assessment of a virtual museum application development based on machine learning models for Palembang culture education through the Sultan Mahmud Badaruddin II museum cultural heritage by using the Technology Acceptance Model ...
Shinta Puspasari, Ermatita, Zulkardi
doaj +1 more source
Abstract Tyrannosaurus is viewed as a model organism in vertebrate paleontology, with numerous studies analyzing its feeding biomechanics. Nonetheless, the evolution of this feeding performance has been under‐addressed in Tyrannosauroidea, especially in basal tyrannosauroids. Here we used muscle‐force reconstruction and finite element analysis (FEA) to
Evan Johnson‐Ransom +4 more
wiley +1 more source

