Results 61 to 70 of about 3,660,971 (185)
Cross‐sectoral collaboration in times of crisis: Comparing the Czech Republic, Slovakia, and Poland
Abstract The Czech Republic, Slovakia, and Poland, with their shared political histories, have confronted the compounded challenges of the COVID‐19 pandemic and the Ukraine war. These difficulties spurred the emergence of public–nonprofit collaboration in all three countries, each taking distinct paths.
Michal Plaček +5 more
wiley +1 more source
Art as a Channel and Embodiment of Symbolic Interaction Between Migrants and Non‐Migrants
Many non‐migrant politicians, journalists, and scholars in migrant‐destination societies often represent migrants with self‐interested objectives and in specific instrumental ways based on stereotypes. Yet research on symbolic interaction reveals migrants are not passive victims.
Jacob Thomas
wiley +1 more source
ABSTRACT This study investigates inherent tensions between social media participation and the ways of life in an Indigenous community and subsequent navigation approaches. Relying on an in‐depth qualitative study and the notion of two‐eyed seeing as a theoretical approach, the study focuses on the complex relationship between social media platform ...
Edin Smailhodzic +3 more
wiley +1 more source
Abstract The management of protected areas is often portrayed as an enterprise guided by objective knowledge and technical criteria, a claim that situates conservation practitioners in positions of power relative to other actors in these spaces. Challenging these claims of objectivity by exploring conservation practitioners' subjective views is vital ...
Eduardo Salazar Moreira
wiley +1 more source
Part of the 2022 Kent Pilgrimage Festival (21st-25th September, 2022)
Lovell, J., Oulton, C.
core
Metaverse in Tourism and Hospitality: A Framework‐Based Systematic Review
The metaverse is projected to contribute over $3 trillion to the global economy by 2031. Major technology firms, including Unity Technologies, Meta, Epic Games, Valve Corporation, Alphabet, and Roblox, invest billions of dollars in its development. Adopting digital technologies such as mixed reality (MR), virtual reality (VR), extended reality (ER ...
Chiranjeeb Debnath +2 more
wiley +1 more source
This study explores the integration of immersive technologies, specifically virtual reality (VR), to enhance tourist experiences in the rapidly expanding religious tourism sector. Despite VR’s potential, limited research has examined its impact on religious tourism.
Eman Alkhalifah +8 more
wiley +1 more source
Faith in Frames: Constructing a Digital Game‐Based Learning Framework for Religious Education
ABSTRACT This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop critical thinking, and ensure effective ...
Christos Papakostas
wiley +1 more source
Perception of Complex Emotional Body Language of a Virtual Character [PDF]
Virtual characters are a common phenomenon in serious game applications, and can enrich training environments for a range of different purposes. These characters can be used in games that have been developed to help people with learning difficulties ...
Bekris, Kostas +5 more
core +1 more source
The term ‘pilgrimage’ has become a commonplace in modern conversations about any travel that is announced as ‘intentional,’ ‘purposeful,’ ‘transformative,’ or simply promises to be ‘authentic.’ Scholars have to navigate between the twin advantage and ...
Greenia, George
core +1 more source

