Results 61 to 70 of about 376 (155)

Virtual Reality’s Impact on Tourist Attitudes in Islamic Religious Tourism: Exploring Emotional Attachment and VR Presence

open access: yesHuman Behavior and Emerging Technologies, Volume 2025, Issue 1, 2025.
This study explores the integration of immersive technologies, specifically virtual reality (VR), to enhance tourist experiences in the rapidly expanding religious tourism sector. Despite VR’s potential, limited research has examined its impact on religious tourism.
Eman Alkhalifah   +8 more
wiley   +1 more source

Faith in Frames: Constructing a Digital Game‐Based Learning Framework for Religious Education

open access: yesTeaching Theology &Religion, Volume 27, Issue 4, Page 137-154, December 2024.
ABSTRACT This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop critical thinking, and ensure effective ...
Christos Papakostas
wiley   +1 more source

Rock climbing sites as locations for geoheritage and geoscience engagement in mountains

open access: yesGeology Today, Volume 40, Issue 6, Page 223-227, November/December 2024.
Outdoor activities including trekking and hiking are commonly undertaken in mountains and in other environments where bedrock surfaces or bedrock‐controlled landforms are present and where users can enjoy the fresh air and the physical landscape.
Jasper Knight, Irene Maria Bollati
wiley   +1 more source

Transient Relics

open access: yesProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2020
This paper examines creating a temporary virtual relic through the creation of an interactive soundscape in the context of a religious pilgrimage known as theStations of The Cross. The paper examines the history of the rite and its transformation from a physical pilgrimage to a virtual one.
openaire   +2 more sources

Monastic Counter-Culture and Its Medieval Origins

open access: yesReligions
Monastic life presents a contrast to many aspects of modern existence (the rule of ideology, consumerism, various forms of negativity, dominance of the virtual, forgetfulness).
Michael Edward Moore
doaj   +1 more source

Virtual Travel, Imaginary Homelands, Pop Cosmopolitans, and Ethnic Enclaves

open access: yesEmerging Media
Drawing examples from field work conducted with various fandoms in Shanghai, this article explores the ways that the spatial and performance practices enable the active production of belief or “make believe” within the participating fans.
Henry Jenkins
doaj   +1 more source

Teknologi Realitas Virtual pada Perangkat Bergerak untuk Media Pengenalan Lingkungan Haji

open access: yesJurnal Teknologi Informasi dan Ilmu Komputer
Kurangnya pengetahuan tata letak objek di lokasi haji dan pedoman haji mengharuskan calon jamaah haji untuk lebih giat dalam belajar dan berlatih manasik haji.
Usaid Syawahidul Chaq, Febriliyan Samopa
doaj   +1 more source

Internet generation in religious cyberspace: worldview challenges of the digital age

open access: yesCхід
The article is devoted to the analysis of the peculiarities in the perception of reli-gious cyberspace by the Ukrainian Internet generation. The relevance and novelty of the research consists in determining the specifics of the religious cyberspace func-
Ірина Ломачинська   +1 more
doaj   +1 more source

Wounds Sustained, Wounds Nurtured: Rituals of Violence at Wagah [PDF]

open access: yesCultural Intertexts, 2016
The Radcliffe Line at Wagah is now a world famous tourist spot where each evening thousands of tourists gather to witness the ritual of lowering the flags of India and Pakistan. Visiting the place is kind of pilgrimage for the Indians, (and must be for
Monirul ISLAM
doaj  

Technology Anxiety in Virtual Reality Adoption: Examining the Impact of Age, Past Experience, and Cybersickness

open access: yesIEEE Access
This study examines the role of Technology Anxiety (TA), age, past use, and cybersickness in the adoption of Virtual Reality (VR) technology. Using an extended Technology Acceptance Model (TAM), the research integrates age and past use as antecedents of ...
Eman Al Khalifah   +7 more
doaj   +1 more source

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