Results 141 to 150 of about 2,058,920 (369)

Virtual Reality

open access: yes, 2009
This paper is focused on the presentation of Virtual Reality principles together with the main implementation methods and techniques. An overview of the main development directions is included.
Lacrama, Dan L., Fera, Dorina
openaire   +2 more sources

Advances in Photonic Materials and Integrated Devices for Smart and Digital Healthcare: Bridging the Gap Between Materials and Systems

open access: yesAdvanced Materials, EarlyView.
This article summarizes significant technological advancements in materials, photonic devices, and bio‐interfaced systems, which demonstrate successful applications for impacting human healthcare via improved therapies, advanced diagnostics, and on‐skin health monitoring.
Seunghyeb Ban   +5 more
wiley   +1 more source

VIRTUAL REALITY ASSISTED ANAESTHESIA DURING UPPER GASTROINTESTINAL ENDOSCOPY: REPORT OF 115 CASES

open access: yesEuropean Medical Journal Innovations, 2017
Objective: The utility of virtual reality (VR) pain management to reduce visceral or autonomic responses is presented in 115 cases during diagnostic upper gastrointestinal (GI) endoscopy.
José Luis Mosso Vázquez   +3 more
doaj  

Recent Advances in Stimuli‐Responsive Materials and Soft Robotic Actuators for Bioelectronic Medicine

open access: yesAdvanced Materials, EarlyView.
This review explores the integration of responsive materials and soft robotic actuators with implantable electronics to address key challenges in bioelectronic medicine. By enabling shape actuation, these technologies improve deployment, adaptability, and accuracy in minimally invasive procedures.
Chaoqun Dong, George G. Malliaras
wiley   +1 more source

Live-action Virtual Reality Games [PDF]

open access: yesarXiv, 2016
This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible objects, context-aware input devices, and embedded/embodied interactions. Live-action virtual reality games are "live-
arxiv  

Revisiting the “Stick‐Slip” Process via Magnetism‐Coupled Flexible Sensors with Bioinspired Ridge Architecture

open access: yesAdvanced Materials, EarlyView.
A sandwich‐like device for stick‐slip perception is developed, featuring a deformable bioinspired ridge layer with capability of lateral deformation and fast recovery. Coupled with magnetized functionality, the morphological transformation is capable to induce periodical electrical pulses which allows to revisit the stick‐slip process when human ...
Dan Fang   +6 more
wiley   +1 more source

Smart Dust for Chemical Mapping

open access: yesAdvanced Materials, EarlyView.
This review article explores the advancement of smart dust networks for high‐resolution spatial and temporal chemical mapping. Comprising miniature, wireless sensors, and communication devices, smart dust autonomously collects, processes, and transmits data via swarm‐based communication.
Indrajit Mondal, Hossam Haick
wiley   +1 more source

Judgement and virtual reality [PDF]

open access: yesBritish Dental Journal, 2020
S Thakkar, S Kadia
openaire   +2 more sources

Materials Advances in Devices for Heart Disease Interventions

open access: yesAdvanced Materials, EarlyView.
This review examines the crucial role of materials in heart disease interventions, focusing on strategies for monitoring, managing, and repairing heart conditions. It discusses the material requirements for medical devices, highlighting recent innovations and their impact on cardiovascular health.
Gagan K. Jalandhra   +11 more
wiley   +1 more source

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