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Virtual Reality in Orthopaedics: Is It a Reality? [PDF]

open access: yesClinical Orthopaedics & Related Research, 2010
Virtual reality (VR) simulation has been a requirement for airline and military pilots for decades and is only now being integrated into surgical training programs. Thus far, orthopaedic training programs have been slow to adopt VR training.We therefore asked (1) how VR has worked for other surgical specialties; (2) what VR solutions are available for ...
Jay D. Mabrey   +3 more
openaire   +3 more sources

XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis

open access: yesJournal of Clinical Medicine, 2022
In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of
T. Morimoto   +8 more
semanticscholar   +1 more source

The growing field of digital psychiatry: current evidence and the future of apps, social media, chatbots, and virtual reality

open access: yesWorld Psychiatry, 2021
As the COVID‐19 pandemic has largely increased the utilization of telehealth, mobile mental health technologies – such as smartphone apps, virtual reality, chatbots, and social media – have also gained attention.
J. Torous   +9 more
semanticscholar   +1 more source

Automatic Medical Report Generation Based on Cross-View Attention and Visual-Semantic Long Short Term Memorys

open access: yesBioengineering, 2023
Automatic medical report generation based on deep learning can improve the efficiency of diagnosis and reduce costs. Although several automatic report generation algorithms have been proposed, there are still two main challenges in generating more ...
Yunchao Gu   +3 more
doaj   +1 more source

Augmented reality and virtual reality displays: emerging technologies and future perspectives

open access: yesLight: Science & Applications, 2021
With rapid advances in high-speed communication and computation, augmented reality (AR) and virtual reality (VR) are emerging as next-generation display platforms for deeper human-digital interactions. Nonetheless, to simultaneously match the exceptional
J. Xiong   +4 more
semanticscholar   +1 more source

A Review on Virtual Reality Skill Training Applications

open access: yesFrontiers in Virtual Reality, 2021
This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and ...
Biao Xie   +11 more
semanticscholar   +1 more source

Deep Semantic Feature Matching Using Confidential Correspondence Consistency

open access: yesIEEE Access, 2020
This work aims to establish visual correspondences between a pair of images depicting objects of the same semantic category. It encounters many challenges such as non-overlapping of scenes or objects, background clutter, and large intra-class variation ...
Wei Lyu, Lang Chen, Zhong Zhou, Wei Wu
doaj   +1 more source

Timing and correction of stepping movements with a virtual reality avatar [PDF]

open access: yes, 2020
Research into the ability to coordinate one’s movements with external cues has focussed on the use of simple rhythmic, auditory and visual stimuli, or interpersonal coordination with another person.
Ahmed, Imran   +5 more
core   +1 more source

Virtual reality in pediatrics, effects on pain and anxiety: A systematic review and meta‐analysis update

open access: yesPaediatric anaesthesia, 2022
Medical procedures are often accompanied by pain and anxiety in pediatric patients. A relatively new technique to reduce pediatric pain and anxiety is virtual reality.
Floris Q Tas   +4 more
semanticscholar   +1 more source

EM-Gaze: eye context correlation and metric learning for gaze estimation

open access: yesVisual Computing for Industry, Biomedicine, and Art, 2023
In recent years, deep learning techniques have been used to estimate gaze—a significant task in computer vision and human-computer interaction. Previous studies have made significant achievements in predicting 2D or 3D gazes from monocular face images ...
Jinchao Zhou   +5 more
doaj   +1 more source

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