Results 21 to 30 of about 1,006,239 (296)
Virtual Reality: Digital or Fictional? [PDF]
Abstract Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this question in the affirmative are realists, and those who answer in the negative are irrealists. In this paper we argue against the realist position, as given by Chalmers (2017), and present our own preferred irrealist account of ...
McDonnell, Neil, Wildman, Nathan
openaire +2 more sources
Driver cellphone usage detection using wavelet scattering and convolutional neural networks [PDF]
This paper provides an automated system based on machine learning and computer vision to detect cellphone usage during driving. We used Wavelet Scattering Networks, which is a simple and efficient type of architecture.
Ali Besharati +2 more
doaj +1 more source
Virtual Reality and Virtual Reality System Components [PDF]
This paper is a synoptic review of virtual reality, its features, types, and virtual reality systems, as well as the elements of the VR system hardware and software, which are essential components of virtual reality systems.
Oluleke Bamodu, Xu Ming Ye
openaire +1 more source
A Cascade Ensemble Learning Model for Human Activity Recognition with Smartphones
Human activity recognition (HAR) has gained lots of attention in recent years due to its high demand in different domains. In this paper, a novel HAR system based on a cascade ensemble learning (CELearning) model is proposed.
Shoujiang Xu +3 more
doaj +1 more source
Tweek: Merging 2D and 3D Interaction in Immersive Environments [PDF]
Developers of virtual environments (VEs) face an oftendifficult problem: users must have some way to interact with the virtual world. The application designers must determine how to map available inputs (button presses, hand gestures, etc.) to actions ...
Patrick L Hartling +2 more
doaj
Building detection from panchromatic (PAN) and multispectral (MS) images is an essential task for many practical applications. In this article, a dual-stream asymmetric fusion network is proposed, named DAFNet.
Ziyue Huang +6 more
doaj +1 more source
We conducted a survey to inform the expansion of a Virtual Reality (VR) service in our library. The survey assessed user experience, demographics, academic interests in VR, and methods of discovery. Currently our institution offers one HTC Vive VR system that can be reserved and used by patrons within the library, but we would like to expand the ...
Megan Frost +3 more
+6 more sources
Controlled Interaction: Strategies For Using Virtual Reality To Study Perception [PDF]
Immersive virtual reality systems employing head-mounted displays offer great promise for the investigation of perception and action, but there are well-documented limitations to most virtual reality systems. In the present article, we suggest strategies
Durgin, Frank H., Li, Z.
core +3 more sources
Teaching Physics Using Virtual Reality [PDF]
We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity.
McGrath, D. +4 more
core +2 more sources
The concept of strong and weak virtual reality
We approach the virtual reality phenomenon by studying its relationship to set theory, and we investigate the case where this is done using the wellfoundedness property of sets.
A. Baltag +7 more
core +1 more source

