Results 301 to 310 of about 2,062,780 (342)
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Virtual Reality in Telemedicine

Telemedicine Journal and e-Health, 2000
Virtual reality (VR) can be considered as the leading edge of a general evolution of present communication interfaces involving the television, computer, and telephone. The main characteristic of this evolution is the full immersion of the human sensorimotor channels into a vivid and global communication experience.
RIVA G., GAMBERINI, LUCIANO
openaire   +5 more sources

Virtual Reality

Business & Information Systems Engineering, 2020
We deal with history of virtual reality and the principle of virtual reality, as well as the application of virtual reality in selected areas. There was general knowledge of the history of virtual reality, it`s activities, and where these systems are used nowadays.
Wohlgenannt, Isabell   +2 more
  +5 more sources

Virtual Reality Technology


From the Publisher: This in-depth review of current virtual reality technology and its applications provides a detailed analysis of the engineering, scientific and functional aspects of virtual reality systems and the fundamentals of VR modeling and ...
G. Burdea, Philippe Coiffet
semanticscholar   +1 more source

Virtual and Augmented Reality

IEEE Computer Graphics and Applications, 2018
Virtual and augmented reality technologies haveentered a new near-commodity era, accompanied bymassive commercial investments, but still are subjectto numerous open research questions. This specialissue of IEEE Computer Graphics and Applicationsaims at broad views to capture the state of the art,important achievements, and impact of several areasin ...
Interrante, Victoria   +2 more
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The Effects of Virtual Reality, Augmented Reality, and Mixed Reality as Training Enhancement Methods: A Meta-Analysis

Hum. Factors, 2020
Objective The objective of this meta-analysis is to explore the presently available, empirical findings on transfer of training from virtual (VR), augmented (AR), and mixed reality (MR) and determine whether such extended reality (XR)-based training is ...
A. D. Kaplan   +5 more
semanticscholar   +1 more source

Teaching Virtual Reality in Virtual Reality

International Conference on Immersive Learning Research Network, 2022
Virtual Reality (VR) technologies have the potential to improve online education for students. This paper reports on a course on the topic of virtual reality using VR technologies and Mozilla Hubs.
Keely Canniff, Daniel C. Cliburn
semanticscholar   +1 more source

Industrial Security Solution for Virtual Reality

IEEE Internet of Things Journal, 2021
In order to protect industrial safety, improve the operation stability of the industrial control system, conduct the response measures for network environment attacked by the external world, and realize simulation in virtual reality environment, in this ...
Zhihan Lv   +3 more
semanticscholar   +1 more source

Virtual Reality and Reality

Facilities, 1993
Investigates, following the NEOCON exhibition, “Virtual Reality” and its applications for facilities managers and users of office equipment. Discusses also “downsizing” by firms, which has led, in the USA, to a surplus of used office furniture. IBM in the UK has experimented with desk and chair sharing to avoid this kind of problem and IBM (USA) seems ...
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The reality of virtual reality

World Class Design to Manufacture, 1995
Virtual reality (VR) has recently become established as a suite of technologies capable of serving many companies′ future needs in design practice, training and organizational communication. Two years after the launch of a major British collaborative project involving 17 blue‐chip companies, VR is set to become adopted by many as their “information ...
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The reality of virtual reality

Proceedings Seventh International Conference on Virtual Systems and Multimedia, 2002
This paper proposes to clarify the popular term "virtual reality" through a historical and systematic analysis of the terms involved. Its main philosophical claims are that virtuality is itself a bonafide mode of reality, and that "virtual reality" must be understood as "things, agents and events that exist in cyberspace".
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