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Virtual humans for virtual reality and augmented reality

IEEE Virtual Reality, 2003. Proceedings., 2003
The tutorial will explain the techniques for integrating virtual humans into virtual and real environments. It will first present the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face).
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The reality of virtual reality

World Class Design to Manufacture, 1995
Virtual reality (VR) has recently become established as a suite of technologies capable of serving many companies′ future needs in design practice, training and organizational communication. Two years after the launch of a major British collaborative project involving 17 blue‐chip companies, VR is set to become adopted by many as their “information ...
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Virtual Reality and Reality

Facilities, 1993
Investigates, following the NEOCON exhibition, “Virtual Reality” and its applications for facilities managers and users of office equipment. Discusses also “downsizing” by firms, which has led, in the USA, to a surplus of used office furniture. IBM in the UK has experimented with desk and chair sharing to avoid this kind of problem and IBM (USA) seems ...
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Virtual reality: a tutorial

Electroencephalography and Clinical Neurophysiology/Electromyography and Motor Control, 1998
Virtual reality (VR) technology is complex and relies on multidisciplinary knowledge. VR applications are attracting an increasing interest among neuroscientists, in particular in the study of the human brain. Here we present a brief tutorial in which we address aspects of VR methodology that are most relevant to neurophysiology applications.
Carrozzo, M, LACQUANITI, FRANCESCO
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The reality of virtual reality

Proceedings Seventh International Conference on Virtual Systems and Multimedia, 2002
This paper proposes to clarify the popular term "virtual reality" through a historical and systematic analysis of the terms involved. Its main philosophical claims are that virtuality is itself a bonafide mode of reality, and that "virtual reality" must be understood as "things, agents and events that exist in cyberspace".
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Virtual Reality and Mixed Reality for Virtual Learning Environments

Computers & Graphics, 2006
This paper explores educational uses of virtual learning environment (VLE) concerned with issues of learning, training and entertainment. We analyze the state-of-art research of VLE based on virtual reality and augmented reality. Some examples for the purpose of education and simulation are described.
Adrian David Cheok   +4 more
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Virtual reality/‘virtual reality’

1999
Enthusiasts look forward to immersion in virtual reality, while some commentators have warned that we are already in it.
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The reality of virtual reality

Assembly Automation, 1999
The application of virtual reality (VR) in industry was the subject of a seminar at Cadcentre in Cambridge. The event, organised for UK VR Forum, the UK DTI’s VR awareness programme, prompted discussion on what is VR, highlighting the differences between immersive and non‐immersive techniques and where these are being applied. Three VR application case
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Virtual Reality and Psychotherapy

2004
Virtual Reality (VR) is a new technology consisting on a graphic environment in which the user, not only has the feeling of being physically present in a virtual world, but he/she can interact with it. The first VR workstations were designed for big companies in order to create environments that simulate certain situations to train professionals ...
Soledad Quero   +5 more
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Virtual Reality—Virtual Brain: Questioning Reality

Leonardo, 2018
The author’s multimedia art is inspired by memory and cognitive processes. This paper discusses certain human brain functions, including a reflection on the evolution from individual human memory to collective computer memory and the role of the artist in this vital change.
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