Results 341 to 350 of about 3,048,260 (392)
Some of the next articles are maybe not open access.
Scientific American, 2004
The article looks at the uses of virtual-reality programs in therapeutics. The cardinal virtue of virtual reality--the ability to give users the sense that they are "somewhere else"--can be of great value in a medical setting. Researchers are finding that some of the best applications of the software focus on therapy rather than entertainment.
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The article looks at the uses of virtual-reality programs in therapeutics. The cardinal virtue of virtual reality--the ability to give users the sense that they are "somewhere else"--can be of great value in a medical setting. Researchers are finding that some of the best applications of the software focus on therapy rather than entertainment.
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2023
Research Objective: To develop a Virtual Reality (VR) application for the practice of human anatomy. Context: The search for innovation in education is a global problem, the need for new ways to achieve it has created concern around the world. Problem: Develop appropriate technologies as a way of supporting practical teaching with the impossibility of ...
Kauane L Costa Ferreira +1 more
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Research Objective: To develop a Virtual Reality (VR) application for the practice of human anatomy. Context: The search for innovation in education is a global problem, the need for new ways to achieve it has created concern around the world. Problem: Develop appropriate technologies as a way of supporting practical teaching with the impossibility of ...
Kauane L Costa Ferreira +1 more
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Virtual reality/‘virtual reality’
1999Enthusiasts look forward to immersion in virtual reality, while some commentators have warned that we are already in it.
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Hum. Factors, 2020
Objective The objective of this meta-analysis is to explore the presently available, empirical findings on transfer of training from virtual (VR), augmented (AR), and mixed reality (MR) and determine whether such extended reality (XR)-based training is ...
A. D. Kaplan +5 more
semanticscholar +1 more source
Objective The objective of this meta-analysis is to explore the presently available, empirical findings on transfer of training from virtual (VR), augmented (AR), and mixed reality (MR) and determine whether such extended reality (XR)-based training is ...
A. D. Kaplan +5 more
semanticscholar +1 more source
Facilities, 1993
Investigates, following the NEOCON exhibition, “Virtual Reality” and its applications for facilities managers and users of office equipment. Discusses also “downsizing” by firms, which has led, in the USA, to a surplus of used office furniture. IBM in the UK has experimented with desk and chair sharing to avoid this kind of problem and IBM (USA) seems ...
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Investigates, following the NEOCON exhibition, “Virtual Reality” and its applications for facilities managers and users of office equipment. Discusses also “downsizing” by firms, which has led, in the USA, to a surplus of used office furniture. IBM in the UK has experimented with desk and chair sharing to avoid this kind of problem and IBM (USA) seems ...
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Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE
, 2023C. Cruz-Neira, D. Sandin, T. DeFanti
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Teaching Virtual Reality in Virtual Reality
2022 8th International Conference of the Immersive Learning Research Network (iLRN), 2022Keely Canniff, Daniel C. Cliburn
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Cultural Studies, 2006
This article examines and probes the possibilities of an intellectual property regime in virtual reality (VR). It uses the example of Virtual Harlem, a VR project that recreates the history of Harlem, New York, during the Harlem Renaissance of the 1920s and 30s, to question the nature of, and need for, intellectual property protection in VR.
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This article examines and probes the possibilities of an intellectual property regime in virtual reality (VR). It uses the example of Virtual Harlem, a VR project that recreates the history of Harlem, New York, during the Harlem Renaissance of the 1920s and 30s, to question the nature of, and need for, intellectual property protection in VR.
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Virtual Reality, Virtually Unlimited
British Journal of Special Education, 1993Describes ‘virtual reality’, a technological advance which promises benefits for pupils with severe learning difficulties and other special needs.
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