Results 51 to 60 of about 3,048,260 (392)

Virtual Reality for Emotion Elicitation – A Review [PDF]

open access: yesIEEE Transactions on Affective Computing, 2021
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing evidence indicates that induction mechanisms play a crucial role in triggering emotions by simulating the sensations required for an experimental design.
Rukshani Somarathna   +2 more
semanticscholar   +1 more source

Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality

open access: yesVirtual Reality, 2021
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual world.
S. Martirosov, M. Bureš, T. Zítka
semanticscholar   +1 more source

Hand Tracking for Immersive Virtual Reality: Opportunities and Challenges [PDF]

open access: yesFrontiers in Virtual Reality, 2021
Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array of ...
G. Buckingham
semanticscholar   +1 more source

Virtual Reality

open access: yesInformation Technology and Libraries, 2020
We conducted a survey to inform the expansion of a Virtual Reality (VR) service in our library. The survey assessed user experience, demographics, academic interests in VR, and methods of discovery. Currently our institution offers one HTC Vive VR system that can be reserved and used by patrons within the library, but we would like to expand the ...
Megan Frost   +3 more
  +6 more sources

The photon: A virtual reality [PDF]

open access: yes, 2005
It has been observed that every photon is, in a sense, virtual - being emitted and then sooner or later absorbed. As the motif of a quantum radiation state, the photon shares these characteristics of any virtual state: that it is not directly observable;
Andrews, D. L.
core   +1 more source

Teaching Physics Using Virtual Reality [PDF]

open access: yes, 2009
We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity.
McGrath, D.   +4 more
core   +2 more sources

Olografia e sistemi di comunicazione avanzati per i sotterranei del Castello di Otranto

open access: yesArcheomatica, 2017
The latest frontiers of holography and the use of beacon communication systems provide new models of exploitation and enjoyment of cultural heritage goods.
Fernando Cesaria   +4 more
doaj   +5 more sources

Virtual reality in pediatrics, effects on pain and anxiety: A systematic review and meta‐analysis update

open access: yesPaediatric anaesthesia, 2022
Medical procedures are often accompanied by pain and anxiety in pediatric patients. A relatively new technique to reduce pediatric pain and anxiety is virtual reality.
Floris Q Tas   +4 more
semanticscholar   +1 more source

Virtual reality and gamification in education: a systematic review

open access: yesEducational technology research and development
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality ...
Georgios Lampropoulos, Kinshuk
semanticscholar   +1 more source

Cultural Heritage in Fully Immersive Virtual Reality

open access: yesVirtual Worlds, 2022
Fully immersive virtual reality (VR) applications have modified the way people access cultural heritage—from the visiting of virtual museums containing large collections of paintings to the visiting of ancient buildings.
H. Cecotti
semanticscholar   +1 more source

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