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Virtual reconstruction using an autonomous robot

2012 International Conference on Indoor Positioning and Indoor Navigation (IPIN), 2012
Advances in sensing technology and algorithm design make it possible for a robot equipped with a laser range-finder to generate a map and localise itself within the map as the robot explores its environment.We describe a system for mapping and virtual reconstruction developed as part of a robot for urban search and rescue.
Matthew McGill   +6 more
openaire   +1 more source

Virtual Object Reconstruction in Real World

11th International Conference on Parallel and Distributed Systems (ICPADS'05), 2006
A large majority of the communication on the tele-immersive environment does not include a real objective presentation. This paper introduces a method of reconstructing a real object to the communication on the tele-immersive environment by using toy blocks.
Koji Sakai   +3 more
openaire   +1 more source

Reconstruction and generation of virtual heritage sites

Digital Applications in Archaeology and Cultural Heritage, 2014
Traditionally procedural modelling techniques are commonly used to generate new structures and are presently established in several areas such as video games and computer animated movies. However they may also be used in heritage applications to efficiently produce models of non-existing worlds for which there is some kind of knowledge (e.g.
Nuno Rodrigues   +3 more
openaire   +2 more sources

The sacrotuberous and the sacrospinous ligament – A virtual reconstruction

Annals of Anatomy - Anatomischer Anzeiger, 2009
Little is known about the morphometric properties of the sacrotuberous ligament (ST) and the sacrospinous ligament (SS). The influence of ligaments on pelvic stability and the extent of reconstruction in case of instability are controversially discussed.
N, Hammer   +6 more
openaire   +2 more sources

Reconstruction for 3D immersive virtual environments

2012 13th International Workshop on Image Analysis for Multimedia Interactive Services, 2012
The future of tele-conferencing is towards multi-party 3D Tele-Immersion (TI) and TI environments that can support realistic inter-personal communications and virtual interaction among participants. In this paper, we address two important issues, pertinent to TI environments.
Dimitrios S. Alexiadis   +6 more
openaire   +1 more source

Preservation of Virtual Reconstructions

2013
3D visualisations of complex cultural heritage objects, such as archaeological objects and sites, historical landscapes, buildings and other man-made structures of the past, are more and more common in current day cultural heritage research and communication. Nearly always, they represent large amounts of financial and intellectual investments and rely
openaire   +1 more source

Virtual Reconstructions in Archaeology

2008
This chapter analyzes the computational methods used for recreating virtual worlds from the past. Terms, like photogrammetry, rendering and digital elevation models, are introduced and explained. The collaboration between archaeologists and computer graphics designers has to offer a lot to the wide spreading of cultural heritage by using innovative and
openaire   +1 more source

Virtual Reconstruction of the Pyramid

2011
There are already sufficient theories on the Cheops pyramid construction by distinguished authors for us to add yet another which was not supported by archaeological, historical or scientific elements. In this chapter, we review some theories on the Cheops pyramid construction by restricting ourselves to those that have a connection with our density ...
openaire   +1 more source

Virtual Learning and Object Reconstruction

Computer, 2016
H. Chad Lane, David A. Forsyth
openaire   +1 more source

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