Results 31 to 40 of about 59,298 (310)
3D Reconstruction, Digital Twinning, and Virtual Reality: Architectural Heritage Applications [PDF]
Virtual Reality proposes different innovative solutions for the fruition of tangible, intangible, or no longer existing Cultural Heritage. The representation of architectural artifacts through virtual 3D models framed in immersive and interactive virtual
Spallone, Roberta +7 more
core +1 more source
Assessing the reliability of virtual reconstruction of mandibles [PDF]
AbstractObjectivesMandibular morphological variation is often used to examine various aspects of human palaeobiology. However, fossil and archeological skeletal remains are often fragmented/distorted and so are frequently excluded from studies. This leads to decreased sample sizes and, potentially, to biased results.
Godinho, Ricardo Miguel +2 more
openaire +3 more sources
Selecting surface features for accurate multi-camera surface reconstruction [PDF]
This paper proposes a novel feature detector for selecting local textures that are suitable for accurate multi-camera surface reconstruction, and in particular planar patch fitting techniques.
Roland Wilson +3 more
core +1 more source
Virtual surgical planning for orbital reconstruction
The advent of computer-assisted technology has revolutionized planning for complex craniofacial operations, including orbital reconstruction. Orbital reconstruction is ideally suited for virtual planning, as it allows the surgeon to assess the bony anatomy and critical neurovascular structures within the orbit, and plan osteotomies, fracture reductions,
Susarla, Srinivas M. +4 more
openaire +3 more sources
Agustín de Betancourt’s Optical Telegraph: Geometric Modeling and Virtual Reconstruction
This article shows the geometric modeling and virtual reconstruction of the optical telegraph by Agustín de Betancourt and Abraham Louis Breguet developed at the end of the 18th century.
José Ignacio Rojas-Sola +1 more
doaj +1 more source
This article explores the use of open source 3D tools to improve the transformation of the archaeological record into a virtual reconstruction. The goal of the research was to improve the dissemination of complete reconstructive Extended Matrix (EM ...
Emanuel Demetrescu +2 more
doaj +1 more source
Filtered Pose Graph for Efficient Kinect Pose Reconstruction
Being marker-free and calibration free, Microsoft Kinect is nowadays widely used in many motion-based applications, such as user training for complex industrial tasks and ergonomics pose evaluation.
Pierre Plantard +6 more
core +1 more source
Commissioned to ALES spa by the Ministry of Culture (MiC), the e-Archeo project was born with the intention of enhancing and promoting knowledge of some Italian archaeological sites with a considerable narrative potential that has not yet been fully ...
Eva Pietroni +3 more
doaj +1 more source
Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills.
Wright, David +8 more
core +1 more source
A unified research data management framework for heterogeneous materials data is presented. The system integrates multimodal datasets using ontologies and knowledge graphs, enabling interoperability and FAIR (findable, accessible, interoperable, reusable) data principles. By linking data across scales and workflows, it supports reproducible, Artifitial
Doaa Mohamed +6 more
wiley +1 more source

