Results 91 to 100 of about 2,147,623 (333)

The effects of fidelity on navigation in virtual environments [PDF]

open access: yes, 2005
Virtual environments (VEs) offer huge potential for a wide range of applications including the transfer of spatial knowledge from virtual spaces to real world places; beneficial in situations where it would be impractical, too expensive or dangerous, to ...
Lessels, Simon
core  

A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace [PDF]

open access: yes, 2006
This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the ...
Anatole Lécuyer   +8 more
core   +1 more source

‘Being There Together for Health’: A Systematic Review on the Feasibility, Effectiveness and Design Considerations of Immersive Collaborative Virtual Environments in Health Applications

open access: yesHuman Behavior and Emerging Technologies
Effectively using immersive multiuser environments for digital applications (via virtual, augmented and mixed reality technologies) beckons the future of healthcare delivery in the metaverse.
Tohid Zarei   +6 more
doaj   +1 more source

Use of an ambient artificial intelligence tool to improve quality of clinical documentation

open access: yesFuture Healthcare Journal
Background: Electronic health records (EHRs) have contributed to increased workloads for clinicians. Ambient artificial intelligence (AI) tools offer potential solutions, aiming to streamline clinical documentation and alleviate cognitive strain on ...
Jasmine Balloch   +11 more
doaj   +1 more source

Approximate Techniques in Solving Optimal Camera Placement Problems

open access: yesInternational Journal of Distributed Sensor Networks, 2013
While the theoretical foundation of the optimal camera placement problem has been studied for decades, its practical implementation has recently attracted significant research interest due to the increasing popularity of visual sensor networks.
Jian Zhao   +3 more
doaj   +1 more source

A methodology for developing and evaluating the usability of audio-based virtual environments for learning and cognition of blind people

open access: yesRIED: Revista Iberoamericana de Educación a Distancia, 2010
During the last decade, a pioneering work on sound-based virtual environments for developing cognition and learning in blind users has been developed.
Jaime Sánchez
doaj   +1 more source

Virtual Research Environments Ethnography: a Preliminary Study

open access: yes, 2022
Virtual Research Environments, Science Gateways and Virtual Laboratories are systems aiming at serving the needs of their designated communities of practice by providing them with a working environment for performing their tasks. These systems have been proposed and exploited in diverse application domains and scopes ranging from education to ...
Arezoumandan M   +5 more
openaire   +2 more sources

Solution‐Processed Two‐Dimensional Indium Oxide on Sodium‐Embedded Alumina for Reconfigurable Optoelectronic Synaptic Transistors

open access: yesAdvanced Functional Materials, EarlyView.
Wafer‐scale two‐dimensioanl In2Se3 oxidized into InOx on sodium‐embedded beta‐alumina enables multifunctional reconfigurable electronics. Sodium ions accumulate within distinct spatial distribution under drain‐controlle and gate‐controlled operation. Drain‐control operation gives controllability of ultraviolet‐driven optoelectronic synaptic conductance
Jinhong Min   +13 more
wiley   +1 more source

Is spatial intelligibility critical to the design of largescale virtual environments?

open access: yes, 2002
This paper discusses the concept of 'intelligibility', a concept usually attributed to the design of real-world environments and suggests how it might be applied to the construction of virtual environments.
Conroy-Dalton, R   +2 more
core  

Sound representing self-motion in virtual environments enhances linear vection

open access: yes, 2008
Sound is an important, but often neglected, component for creating a self-motion illusion (vection) in Virtual Reality applications, for example, motion simulators.
Västfjäll, Daniel   +13 more
core   +1 more source

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