Results 61 to 70 of about 768,700 (301)

Is spatial intelligibility critical to the design of largescale virtual environments? [PDF]

open access: yes, 2002
This paper discusses the concept of 'intelligibility', a concept usually attributed to the design of real-world environments and suggests how it might be applied to the construction of virtual environments.
Conroy-Dalton, R
core  

Exploring the Use of Virtual Worlds as a Scientific Research Platform: The Meta-Institute for Computational Astrophysics (MICA) [PDF]

open access: yes, 2009
We describe the Meta-Institute for Computational Astrophysics (MICA), the first professional scientific organization based exclusively in virtual worlds (VWs).
A. Szalay   +10 more
core   +2 more sources

Creating Ti–Fe α/β Alloys by Diffusion‐Driven Solid‐State Processing

open access: yesAdvanced Engineering Materials, EarlyView.
This study proposes making alloys containing fast diffusing elements that are difficult to produce by ingot metallurgy, by diffusion‐driven solid‐state HIP processing of elemental powders and low‐temperature homogenisation. Here, novel Fe‐Ti α–β alloys are formed having fine α–β lamellae, a small β prior grain size without significant intermetallics ...
Jiaqi Xu   +10 more
wiley   +1 more source

Mindfulness Training in High-Demand Cohorts Alters Resting-State Electroencephalography: An Exploratory Investigation of Individual Alpha Frequency, Aperiodic 1/f Activity, and Microstates

open access: yesBiological Psychiatry Global Open Science
Background: Mindfulness training (MT) programs have demonstrated utility as cognitive training tools, but there is little consensus on the neurophysiological processes that may underlie its benefits.
Chloe A. Dziego   +5 more
doaj   +1 more source

The Use of Sense of Presence in Studies on Human Behavior in Virtual Environments: A Systematic Review

open access: yesApplied Sciences, 2023
Sense of presence is a key element of the user experience in the study of virtual environments. Understanding it is essential for disciplines, such as architecture and environmental psychology, that study human responses using simulated environments ...
Robi Barranco Merino   +2 more
doaj   +1 more source

Status of research on collaboration in Virtual Learning Environments [PDF]

open access: yes, 2019
El aprendizaje colaborativo posee una tradición teórica y práctica amplia en la educación general, como en la educación superior. No obstante, la actividad de coordinación entre personas que buscan aprender no es sencilla de gestionar.
García-Chitiva, María del Pilar   +1 more
core   +1 more source

Additive Manufacturing of Continuous Fibre Reinforced Composites: Process, Characterisation, Modelling, and Sustainability

open access: yesAdvanced Engineering Materials, EarlyView.
Additive manufacturing provides precise control over the placement of continuous fibres within polymer matrices, enabling customised mechanical performance in composite components. This article explores processing strategies, mechanical testing, and modelling approaches for additive manufactured continuous fibre‐reinforced composites.
Cherian Thomas, Amir Hosein Sakhaei
wiley   +1 more source

Recruitment and Data Collection in the 21st Century: Implications for Grounded Theory

open access: yesGrounded Theory Review: An International Journal, 2021
For many people, many aspects of daily life now occur online. Most individuals are well-versed in communication via email and social media, and many are experienced with audio and video conferencing software as a means to hold business meetings and to ...
Emily J. Cashwel
doaj  

Liberate your avatar; the revolution will be social networked [PDF]

open access: yes, 2009
This paper brings together the practice-based creative research of artists Charlotte Gould and Paul Sermon, culminating in a collaborative interactive installation that investigates new forms of social and political narrative in multi-user virtual ...
Gould, CE, Sermon, P
core   +1 more source

Investigating affordances of virtual worlds for real world B2C e-commerce [PDF]

open access: yes, 2011
Virtual worlds are three-dimensional (3D) online persistent multi-user environments where users interact through avatars. The literature suggests that virtual worlds can facilitate real world business-to-consumer (B2C) e-commerce. However, few real world
Laing, A.   +5 more
core   +1 more source

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