Results 131 to 140 of about 1,808 (166)
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Virtual Machines for Virtual Worlds.
2012Multi User Virtual Worlds provide a simulated immersive 3D environment that is similar to the real world. Popular examples include Second Life and OpenSim. The multi-user nature of these simulations means that there are significant computational demands on the processes that render the different avatar-centric views of the world for each participant ...
Sanatinia, Amirali +3 more
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Virtual Screening of Virtual Libraries
2003Virtual screening of virtual libraries (VSVL) is a rapidly changing area of research. Great efforts are being made to produce better algorithms, selection methods and infrastructure. Yet, the number of successful examples in the literature is not impressive, although the quality of work certainly is high. Why is this?
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On virtual pathwidth of virtual graphs of a virtual link
Journal of Pure and Applied Algebra, 2019zbMATH Open Web Interface contents unavailable due to conflicting licenses.
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Gastrointestinal Endoscopy Clinics of North America, 1997
A new method for colon examination, virtual colonoscopy, has been created by combining spiral computed tomography and virtual reality computer technology. If virtual colonoscopy proves equal to or superior to traditional colonoscopy in sensitivity and specificity for cancer screening, it would yield significant clinical and public health benefits ...
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A new method for colon examination, virtual colonoscopy, has been created by combining spiral computed tomography and virtual reality computer technology. If virtual colonoscopy proves equal to or superior to traditional colonoscopy in sensitivity and specificity for cancer screening, it would yield significant clinical and public health benefits ...
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International Journal of Art, Culture, Design, and Technology, 2012
Contemporary Technologies in art are available from the 1960’s. Virtual Fluxus is the result of more than a decade of digital practice events, which give a definition of the online world. This article on Virtual Fluxus discusses the paradoxes of the Virtual in Contemporary Art.
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Contemporary Technologies in art are available from the 1960’s. Virtual Fluxus is the result of more than a decade of digital practice events, which give a definition of the online world. This article on Virtual Fluxus discusses the paradoxes of the Virtual in Contemporary Art.
openaire +1 more source
A Survey on Cross‐Virtuality Analytics
Computer Graphics Forum, 2022Christoph Heinzl, Bernhard Fröhler
exaly
Team perceived virtuality: an emergent state perspective
European Journal of Work and Organizational Psychology, 2021Parker S K +2 more
exaly
Shared leadership across cultures: Do traditionalism and virtuality matter?
Journal of International Management, 2022Cristina Gibson
exaly

