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Special Education and Visual Arts Learning

Australasian Journal of Special Education, 1984
Art is for all human beings, including the handicapped. Visual Arts Education is able to provide an expressive form for communication, socialisation, creativity, self-expression, self-exploration and manipulation of the environment.
openaire   +1 more source

Transforming Arts Education in Digital Environments: Quasi-Experimental Study of the Impact of Game-Based Learning on Art Knowledge and Interest

Journal of educational computing research
This study investigates the effectiveness of digital games in arts education for learning art knowledge and enhancing art interest. Art knowledge includes the topics of art history, production, esthetics, and art criticism.
Norfarizah Mohd Bakhir   +3 more
semanticscholar   +1 more source

Visual Arts in Education

Journal of Aesthetic Education, 1995
Alan Simpson, Rod Taylor
openaire   +1 more source

Enhancing Arts Education with Education for Sustainable Development Competences: A Proposed Framework for Visual Arts Education Educators

Yearbook of the European Network of Observatories in the Field of Arts and Cultural Education (ENO), 2021
Victoria Pavlou   +1 more
semanticscholar   +1 more source

The Educational Value of Visual Arts

Iasaýı ýnıversıtetіnіń habarshysy
The article discusses the methods of using works of art and painting and their important role in enhancing the modern educational process at school. Painting, like any genre of art, has an amazing power of emotional impact: it not only broadens opens the visual horizons of the world, but also fascinates with the images depicted, for example, the Kazakh
G.L. Smanova   +2 more
openaire   +1 more source

Artificial Neural Networks and Deep Learning in the Visual Arts: a review

Neural Computing and Applications, 2021
Iria Santos   +2 more
exaly  

Negotiating Disruption in Visual Arts Education

2011
The visual arts has a long tradition of providing a space for artists to take up disruptive practices such a, challenging what is known, questioning and exploiting cultural codes, and providing alternative social practices. This chapter is interested in how visual arts students take up these disruptive possibilities within the complexity of secondary ...
openaire   +2 more sources

Enhancing primary school students’ performance, flow state, and cognitive load in visual arts education through the integration of augmented reality technology in a card game

Education and Information Technologies : Official Journal of the IFIP technical committee on Education
Jing Chen, N. A. M. Mokmin
semanticscholar   +1 more source

Visual Education - Repositioning Visual Arts and Design

The International Journal of Learning: Annual Review, 2007
Robin Pascoe   +5 more
openaire   +1 more source

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