Results 21 to 30 of about 4,286,816 (306)
Jeu vidéo, avant-garde et science-fiction. Le cas de Rez et Child of Eden
De ses balbutiements à ses plus récentes créations, le médium vidéoludique a fait de la science-fiction une de ses thématiques privilégiées – puisant occasionnellement son inspiration dans les classiques littéraires ou cinématographiques.
Julie Delbouille
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Organization of the dorsal lateral geniculate nucleus in the mouse [PDF]
The dorsal lateral geniculate nucleus (dLGN) of the thalamus is the principal conduit for visual information from retina to visual cortex. Viewed initially as a simple relay, recent studies in the mouse reveal far greater complexity in the way input from
Guido, William, Kerschensteiner, Daniel
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Cette étude vise à présenter les œuvres de créateurs visuels marginaux qui, du début du xxe siècle jusqu’à sa fin, puisent une partie de leur inspiration dans l’imagination scientifique ou la science-fiction.
Jérôme Dutel
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Visual Acuity does not Moderate Effect Sizes of Higher-Level Cognitive Tasks. [PDF]
Background/study contextDeclining visual capacities in older adults have been posited as a driving force behind adult age differences in higher-order cognitive functions (e.g., the "common cause" hypothesis of Lindenberger & Baltes, 1994, Psychology ...
Allen, Philip A +3 more
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Social Support and the Perception of Geographical Slant. [PDF]
The visual perception of geographical slant is influenced by physiological resources, such as physical fitness, age, and being physically refreshed. In two studies we tested whether a psychosocial resource, social support, can also affect the visual ...
Harber, Kent D +3 more
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Cambodian Family Albums: Tian's "L'année du lièvre"
This article explores how Franco-Cambodian cartoonist Tian’s graphic novel, L’année du lièvre [Year of the Rabbit], represents second-generation postmemory in the form of, what I call, a “Cambodian family album,” or a personal-collective archive.
Angelica P. So
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El objetivo de este trabajo es reflexionar sobre las apropiaciones y redefiniciones de los estudios sobre la cultura visual a partir del contexto argentino.
Ana Bonelli Zapata
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Les envahisseurs de l’espace sont parmi nous : vers une esthétique quotidienne du pixel
Cet article montre comment certaines icônes d’une science-fiction populaire et ludique – en tout premier lieu les « Space Invaders » d’un des premiers et des plus fameux jeux d’arcade (Taïto, 1978) – en sont venues à occuper le premier plan d’un jeu avec
Anne Besson
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The Sweet Flypaper of Life (1955) is the result of the collaboration between the photographer Roy DeCarava and writer Langston Hughes. Both authors were Harlemites, DeCarava was born in Harlem and Langston Hughes made Harlem his home after moving from ...
Leonardo Cascão
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(Re)defining Visual Studies [PDF]
This review is necessarily fragmentary, considering the tremendous publishing output associated with the label “visual studies,” the continuing re-definition of this field, and the fact that I am writing from a doubly external vantage point, since my own research is in the history of images and since I am writing in the French context, where visual ...
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