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IEEE Transactions on Visualization and Computer Graphics, 2012
In order to assess the reliability of volume rendering, it is necessary to consider the uncertainty associated with the volume data and how it is propagated through the volume rendering algorithm, as well as the contribution to uncertainty from the rendering algorithm itself.
Kwan-Liu Ma, Nathaniel Fout
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In order to assess the reliability of volume rendering, it is necessary to consider the uncertainty associated with the volume data and how it is propagated through the volume rendering algorithm, as well as the contribution to uncertainty from the rendering algorithm itself.
Kwan-Liu Ma, Nathaniel Fout
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ACM SIGGRAPH Computer Graphics, 1988
A technique for rendering images of volumes containing mixtures of materials is presented. The shading model allows both the interior of a material and the boundary between materials to be colored. Image projection is performed by simulating the absorption of light along the ray path to the eye.
Robert Drebin+2 more
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A technique for rendering images of volumes containing mixtures of materials is presented. The shading model allows both the interior of a material and the boundary between materials to be colored. Image projection is performed by simulating the absorption of light along the ray path to the eye.
Robert Drebin+2 more
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IEEE Transactions on Visualization and Computer Graphics, 2000
Volume renderers for interactive analysis must be sufficiently versatile to render a broad range of volume images: unsegmented "raw" images as recorded by a 3D scanner, labeled segmented images, multimodality images, or any combination of these. The usual strategy is to assign to each voxel a three component RGB color and an opacity value /spl alpha ...
Noordmans, H.J.+2 more
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Volume renderers for interactive analysis must be sufficiently versatile to render a broad range of volume images: unsegmented "raw" images as recorded by a 3D scanner, labeled segmented images, multimodality images, or any combination of these. The usual strategy is to assign to each voxel a three component RGB color and an opacity value /spl alpha ...
Noordmans, H.J.+2 more
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2006 IEEE International Conference on Acoustics Speed and Signal Processing Proceedings, 2006
Efficient visualization of large volumetric data is a challenge for image processing community. In this paper, we present a novel volume rendering algorithm based on the concept of fractal. It consists of dividing the volumetric data set into sub-blocks, calculating the 3D fractal coefficients of each sub-block, projecting them to 2D image plane, and ...
Yuemin Zhu+3 more
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Efficient visualization of large volumetric data is a challenge for image processing community. In this paper, we present a novel volume rendering algorithm based on the concept of fractal. It consists of dividing the volumetric data set into sub-blocks, calculating the 3D fractal coefficients of each sub-block, projecting them to 2D image plane, and ...
Yuemin Zhu+3 more
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Two-level volume rendering [PDF]
Presents a two-level approach for volume rendering, which allows for selectively using different rendering techniques for different subsets of a 3D data set. Different structures within the data set are rendered locally on an object-by-object basis by either direct volume rendering (DVR), maximum-intensity projection (MIP), surface rendering, value ...
HAUSER H+3 more
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1996
To what extent can the exact size and form of an object be reconstructed from volume data? Why can the rendering of a 3D dataset performed with a super-resolution volume rendering algorithm be magnified beyond the dimensions of the individual voxels without introduction of artefacts and/or unsharpness?
Jaap Smit+2 more
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To what extent can the exact size and form of an object be reconstructed from volume data? Why can the rendering of a 3D dataset performed with a super-resolution volume rendering algorithm be magnified beyond the dimensions of the individual voxels without introduction of artefacts and/or unsharpness?
Jaap Smit+2 more
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A survey of architectures for volume rendering
IEEE Engineering in Medicine and Biology Magazine, 1990Five hardware architectures for volume rendering, which requires efficiently handling a huge amount of volumetric data, are surveyed, categorized, and compared. They are Cube, Insight, PARCUM, Voxel Processor, and 3DP. General-purpose graphics systems that exploit their surface-based geometry engine to reduce the computational burden of the rendering ...
Daniel Cohen+3 more
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Volume And Surface Rendering [PDF]
Volume rendering and surface rendering are the two main methodologies currently available for visualizing three-dimensional medical image information. The relative merits of these methodologies in portraying medically relevant information are not yet established scientifically and hence the claims of superiority are controversial at present.
Jayaram K. Udupa, Hsiu-Mei Hung
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The Visual Computer, 2015
Analyzing and processing various data types in a privacy-preserving perspective has been researched in many disciplines; however, such an issue draws very limited attention in the research field of scientific visualization. We wondered if it is possible to delegate the rendering of a volume data set to a remote server(s) while still being able to ...
Chou, J.-K, Yang, C.-K.
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Analyzing and processing various data types in a privacy-preserving perspective has been researched in many disciplines; however, such an issue draws very limited attention in the research field of scientific visualization. We wondered if it is possible to delegate the rendering of a volume data set to a remote server(s) while still being able to ...
Chou, J.-K, Yang, C.-K.
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