Results 201 to 210 of about 597,467 (210)
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Footprint evaluation for volume rendering
ACM SIGGRAPH Computer Graphics, 1990This paper presents a forward mapping rendering algorithm to display regular volumetric grids that may not have the same spacings in the three grid directions. It takes advantage of the fact that convolution can be thought of as distributing energy from input samples into space.
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Scale-Invariant Volume Rendering
IEEE Visualization 2005 - (VIS'05), 2006As standard volume rendering is based on an integral in physical space (or "coordinate space"), it is inherently dependent on the scaling of this space. Although this dependency is appropriate for the realistic rendering of semitransparent volumetric objects, it has several unpleasant consequences for volume visualization.
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Parallel volume rendering for curvilinear volumes
Proceedings Scalable High Performance Computing Conference SHPCC-92., 2003Presents results of investigations into techniques for volume rendering using parallel processing on a multiple-instruction, multiple-data (MIMD) architecture that has a non-uniform access, shared memory. In particular, two parallel algorithms are given for volume rendering of curvilinear volumes.
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Volume Rendering in Scientific Applications
2007The increasing amount of 3D data in measurements and simulations needs a tool to visualize the interior in a convenient way. This can be done with so-called volume rendering techniques that allow for treating voxel-based data by assigning appropriate opacities to it.
J. Rings, Susanne Krömker
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Fourier Volume Rendering on GPGPU
2009Fourier Volume Rendering (FVR) is a volume rendering technique with lower computational complexity of O(N 2 logN) for an N 3 data array. A new FVR algorithm is proposed through expanding Fourier Projection-Slice Theorem into High-Dimension and mapping the pipeline totally on GPU.
Lei Yang+4 more
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Volume rendering with MathGL3d
Challenging the Boundaries of Symbolic Computation, 2003openaire +2 more sources