Results 111 to 120 of about 223,659 (257)

Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton   +2 more
wiley   +1 more source

Randomized incremental construction of abstract Voronoi diagrams [PDF]

open access: yes, 1992
Abstract Voronoi diagrams were introduced by R. Klein (1988) as an axiomatic basis of Voronoi diagrams. We show how to construct abstract Voronoi diagrams in time O(n log n) by a randomized algorithm, which is based on Clarkson and Shor's randomized ...
Mehlhorn, Kurt   +8 more
core   +1 more source

Volume Quantization with Flexible Singularities for Hexahedral Meshing

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a novel algorithm for quantization and subsequent hexahedral mesh generation from seamless volumetric maps. Quantization is the process of choosing integers that represent the numbers of hexahedral elements to be placed in each region of the volume, and transforming the seamless map into an integer‐grid map matching that choice ...
H. Brückler, M. Campen
wiley   +1 more source

Toward Accelerated Training of Parallel Support Vector Machines Based on Voronoi Diagrams. [PDF]

open access: yesEntropy (Basel), 2021
Alfaro C   +4 more
europepmc   +1 more source

Graph‐based Black and White Stylization

open access: yesComputer Graphics Forum, EarlyView.
Abstract Stippling is an art style forming images from large numbers of small dots. Computer graphics practitioners have proposed numerous algorithms for stippling and stippling variants over the years. In this paper, we propose a black and white image stylization technique in which the image is formed from heterogeneous black and white vector marks ...
Ali Sattari Javid   +2 more
wiley   +1 more source

Survey on differential estimators for 3d point clouds

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advancements in 3D scanning technologies, including LiDAR and photogrammetry, have enabled the precise digital replication of real‐world objects. These methods are widely used in fields such as GIS, robotics, and cultural heritage. However, the point clouds generated by such scans are often noisy and unstructured, posing challenges for ...
Léo Arnal–Anger   +4 more
wiley   +1 more source

Different Voronoi Diagrams [PDF]

open access: yes, 2014
In the thesis we present a geometric structure called Voronoi diagram. At first we will take a look at the definition and some basic properties of the Voronoi diagram.
Zorko, Robert
core  

Establishing Shape Correspondences: A Survey

open access: yesComputer Graphics Forum, EarlyView.
Abstract Shape correspondence between surfaces in 3D is a central problem in geometry processing, concerned with establishing meaningful relations between surfaces. While all correspondence problems share this goal, specific formulations can differ significantly: Downstream applications require certain properties that correspondences must satisfy ...
A. Heuschling, H. Meinhold, L. Kobbelt
wiley   +1 more source

Differentiable Randers‐Finsler Eikonal Solvers

open access: yesComputer Graphics Forum, EarlyView.
Abstract Fast and differentiable solvers for anisotropic and asymmetric distance fields are a key primitive in geometry processing, enabling gradient‐based optimization over metrics, drift fields, and downstream objectives that depend on geodesic distances and geodesics.
Barak Gahtan   +2 more
wiley   +1 more source

Visualizing Bregman Voronoi diagrams

open access: yes, 2007
Voronoi diagrams are fundamental geometric structures that partition the space into elementary regions of influence defining discrete proximity graphs and dually well-shaped Delaunay triangulations [1].
Frank Nielsen   +2 more
core   +1 more source

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