Results 101 to 110 of about 261,528 (278)

Analog Tensor Processing With Carbon Nanotube In‐Memory Matrix Multiplications for Edge Computer Vision Acceleration

open access: yesAdvanced Materials, EarlyView.
This work prototypes a carbon nanotube‐based analog tensor core that performs in‐memory, parallel visual processing. Integrating non‐volatile memories and compact circuits, the core enables high‐speed analog matrix multiplications and can demonstrate accurate three dimensional (3D) spatial transformation and edge detection. With lightweight design, the
Jingfang Pei   +11 more
wiley   +1 more source

Virtual Reality in Marketing Communication – the Impact on the Message, Technology and Offer Perception – Empirical Study

open access: yesEconomics and Business Review, 2018
VR technology is an emerging IT innovation that greatly affects consumer behaviour and consumer perception of products. The aim of this study is to examine how the virtual reality phenomenon can be used as a marketing communication tool and how its usage
Grudzewski Filip   +3 more
doaj   +1 more source

Strategische Führung auf VR- und GL-Ebene

open access: yes, 2015
Strategische Führung auf VR- und GL-Ebene: Zusammensetzung des VR, Strategieprozess, Instrumente, Zusammenarbeit zwischen VR und GL ...
Lombriser, Roman
core  

VR-BESO: A VR-based structural design tool

open access: yes
VR-BESO is a novel interactive structural design tool based on virtual reality (VR). This tool integrates VR sculpting and topology optimisation techniques to generate innovative, lightweight, and efficient 3D structural designs. VR-BESO allows designers
Zhi Li (14156595)   +2 more
core   +1 more source

Defect‐Templated Phase Engineering in Atomically Thin Metals

open access: yesAdvanced Materials, EarlyView.
Graphene defects are transformed from passive imperfections into programmable templates for phase‐selective growth of atomically thin silver. Plasma‐generated boundary defects favor Ag(1), whereas sp3‐rich zero‐layer graphene promotes Ag(2). This defect‐directed intercalation links local graphene chemistry to crystalline phase, electronic structure ...
Arpit Jain   +25 more
wiley   +1 more source

VR and AR technology in architecture

open access: yes, 2019
Célkitűzés egy olyan virtuális valóság (VR) technológiával támogatott építészeti alkalmazás prototípusának elkészítése volt, mely lehetővé teszi egy épülő, vagy csak tervben létező épület virtuális bejárását.
Zilizi, Gergő
core  

Virtuaalitodellisuus maahanmuuttajien työllisyyskoulutuksen tukena : VR Fast Track -hankkeen Työllisty Suomessa -koulutusmallin kehittäminen [PDF]

open access: yes, 2022
Tämän kehittämistyön tehtävänä oli kartoittaa VR Fast Track -hankkeeseen osallistuneiden maahanmuuttajien kokemuksia Työllisty Suomessa -koulutuksesta ja hahmotella koulutuksen mallia.
Jalava, Laura, Vehanen, Anna
core  

Bioengineered Interfaces for Peripheral Nerve Sensory Restoration

open access: yesAdvanced Materials, EarlyView.
Half of amputees abandon their prosthetics for lack of feeling. This review charts the full path from peripheral nerve injury to restored sensation, through surgical, regenerative, noninvasive, and implanted approaches, and shows how injury type and interface material properties determine which strategy can deliver naturalistic feedback, and why ...
Sydney Swedick   +4 more
wiley   +1 more source

Reducing foreign language anxiety through repeated exposure to a customizable VR public speaking application

open access: yesFrontiers in Virtual Reality
This study investigated how repeated use of a customizable immersive virtual reality (VR) public speaking application could alleviate Foreign Language Anxiety (FLA) in English language learners, specifically native East Asian speakers.
Seonjeong Park   +4 more
doaj   +1 more source

Low-Cost Image Generation for Immersive Multi-Screen Environments [PDF]

open access: yes, 2007
Rabe F, Fröhlich C, Latoschik ME. Low-Cost Image Generation for Immersive Multi-Screen Environments. In: Latoschik ME, Fröhlich B, eds. Virtuelle und Erweiterte Realität – 4. Workshop der GI-Fachgruppe VR/AR.
Fröhlich, Bernd   +3 more
core  

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