Results 151 to 160 of about 207,959 (296)
Virtuality engineering in esports [PDF]
Traditional sports and esports benefit from the development of Information and Communications Technologies (ICT), including gaming, 4D image/video processing, augmented reality (AR), virtual reality (VR), machine learning (ML), artificial intelligence ...
Andrzej Białecki +2 more
doaj
By leveraging this homodimerization mechanism, molecular glues were rationally designed to induce dysfunctional 3A dimerization, thereby restoring antiviral RNAi. The optimal molecular glue, VTP‐32, demonstrated potent and pan‐enterovirus (groups A, B, D) antiviral effects.
Yuan Fang +13 more
wiley +1 more source
BORDER. A VR RIDE Commissioned for Sky Arts 50 Border is inspired by the world premiere of Ride (a motorcycle meditation). A cross between a video arcade game and a living documentary; it invites both the audience and biker to meet - and go for a ...
Ryan, Eoin +4 more
core
<h2>Release Notes for v1.0.3</h2> <h3>Introduction</h3> <p>Version 1.0.3 of our software package is now available, featuring components essential for the ANT-VR study, including the ANT-VR, ANT-VR practice app, and ...
Tekampe, Philipp +4 more
core +1 more source
Carboxyphenolate Coordination Frameworks for High‐Voltage Calcium Storage
A hexaanionic carboxyphenolate coordination framework, Ca2‐M‐THBPD (M = Mg, Ca, Ba), exhibits ligand‐centered enolate‐quinonoid redox activity enabling tunable, high‐voltage Ca2+ storage (3.5 V vs Ca2+/Ca) modulated by spectator cations. The amorphous structure accommodates reversible divalent‐ion insertion, contributing to enhanced cycling stability ...
Vasudeva Rao Bakuru +12 more
wiley +1 more source
A compact eight‐channel electrically tunable varifocal metalens with three single‐layer polarization‐multiplexed bi‐focal metalens and three LC cells. The total thickness of the device is ∼6 mm, while the focal lengths can be switched among eight values (3.6, 4.2, 4.5, 4.9, 6.2, 6.9, 8.4, and 9.6 mm). ABSTRACT As an essential module of optical systems,
Zhiyao Ma +11 more
wiley +1 more source
Previous research work at Heriot-Watt University using immersive virtual reality (VR) for cable harness design showed that VR provided substantial productivity gains over traditional computer-aided design (CAD) systems.
Dewar, R.G. +6 more
core
VR-Rides: An object-oriented application framework for immersive virtual reality exergames
Exercise can improve health and well-being. With this in mind, immersive virtual reality (VR) games are being developed to promote physical activity, and are generally evaluated through user studies.
D Yuan (4700416) +3 more
core
Origami‐Mediated Low‐Voltage Electret Soft Robotic Actuators for Human‐Machine Haptic Interfaces
This work introduces an origami‐mediated soft electret actuator that combines compliant mechanical design and enhanced charge retention for low‐voltage vibrotactile feedback. The device delivers reliable tactile cues, demonstrates durable performance under continuous actuation, and enables intuitive interaction in applications such as tactile ...
Han Chen +8 more
wiley +1 more source
<h2>Release Notes for v1.0.2</h2> <h3>Introduction</h3> <p>Version 1.0.2 of our software package is now available, featuring components essential for the ANT-VR study, including the ANT-VR, ANT-VR practice app, and ...
Philipp Tekampe
core +1 more source

