Results 271 to 280 of about 207,959 (296)
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Effect of VR technology matureness on VR sickness
Multimedia Tools and Applications, 2018In this paper relationship of perceived virtual reality (VR) sickness phenomenon with different generations of virtual reality head mounted displays (VR HMD) is presented. Action content type omnidirectional video clip was watched by means of four HMDs of different levels of technological matureness, with a 2D monitor used as a reference point.
Gregor Gersak, Huimin Lu 0001, Joze Guna
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VR JuggLua: A framework for VR applications combining Lua, OpenSceneGraph, and VR Juggler
2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 2012A gap exists between virtual reality (VR) software platforms designed for optimum hardware abstraction and cluster support, and those designed for efficient content authoring and exploration of interaction techniques through prototyping. This paper describes VR JuggLua, a high-level virtual reality application framework based on combining Lua, a ...
Ryan A. Pavlik, Judy M. Vance
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Live Coding of a VR Render Engine in VR
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019Live coding in virtual reality allows users to create and modify their surroundings through code without the need to leave the virtual reality environment. Previous work focuses on modifying the scene. We propose an application that allows developers to modify virtually everything at runtime, including the scene but also the render engine, shader code ...
Markus Schütz, Michael Wimmer 0001
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25th ACM Symposium on Virtual Reality Software and Technology, 2019
Art museums are becoming very boring to many people especially to the younger generation. The purpose of this project is to try to make a new type of art museum, one that is engaging and interactive. This project aims to answer the research question: Can a VR Minecraft museum enhance the user experience by giving them something that a typical art ...
Kyungjin Yoo, Ryan Havel, Nikhil Patel
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Art museums are becoming very boring to many people especially to the younger generation. The purpose of this project is to try to make a new type of art museum, one that is engaging and interactive. This project aims to answer the research question: Can a VR Minecraft museum enhance the user experience by giving them something that a typical art ...
Kyungjin Yoo, Ryan Havel, Nikhil Patel
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Player Experience in a VR and Non-VR Multiplayer Game
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018Several studies compared the player experience of Virtual Reality (VR) games and non-VR games. However, there is a lack of research on the specific subject of VR and non-VR multiplayer games. Therefore, this work explores how implementing a multiplayer game in VR may influence the player experience compared to the non-VR alternative.
Christensen, Jesper Vang +4 more
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VR-MOOCs: A Learning Management System for VR Education
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019This demonstration position paper introduces a first of its kind - VR MOOC LMS. The chemistry experiment VR content is running for the students, and a supervisor can monitor their learning performance and interaction behaviors. Our LMS system (local view, world view and multi-view user interfaces) for the VR MOOC system is expected to shed light on how
Hyundo Kim +3 more
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The Virtual Mirror - Cognitive Loads in VR and VR Visualisations
eCAADe proceedings, 2018No description ...
Moleta, Tane +2 more
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2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018
Karakottas, Antonis +5 more
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Karakottas, Antonis +5 more
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2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018
Marcel Tiator +5 more
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Marcel Tiator +5 more
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