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Effect of VR technology matureness on VR sickness

Multimedia Tools and Applications, 2018
In this paper relationship of perceived virtual reality (VR) sickness phenomenon with different generations of virtual reality head mounted displays (VR HMD) is presented. Action content type omnidirectional video clip was watched by means of four HMDs of different levels of technological matureness, with a 2D monitor used as a reference point.
Gregor Gersak, Huimin Lu 0001, Joze Guna
openaire   +1 more source

VR JuggLua: A framework for VR applications combining Lua, OpenSceneGraph, and VR Juggler

2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 2012
A gap exists between virtual reality (VR) software platforms designed for optimum hardware abstraction and cluster support, and those designed for efficient content authoring and exploration of interaction techniques through prototyping. This paper describes VR JuggLua, a high-level virtual reality application framework based on combining Lua, a ...
Ryan A. Pavlik, Judy M. Vance
openaire   +2 more sources

Live Coding of a VR Render Engine in VR

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019
Live coding in virtual reality allows users to create and modify their surroundings through code without the need to leave the virtual reality environment. Previous work focuses on modifying the scene. We propose an application that allows developers to modify virtually everything at runtime, including the scene but also the render engine, shader code ...
Markus Schütz, Michael Wimmer 0001
openaire   +1 more source

VR Minecraft for Art

25th ACM Symposium on Virtual Reality Software and Technology, 2019
Art museums are becoming very boring to many people especially to the younger generation. The purpose of this project is to try to make a new type of art museum, one that is engaging and interactive. This project aims to answer the research question: Can a VR Minecraft museum enhance the user experience by giving them something that a typical art ...
Kyungjin Yoo, Ryan Havel, Nikhil Patel
openaire   +1 more source

Player Experience in a VR and Non-VR Multiplayer Game

Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018
Several studies compared the player experience of Virtual Reality (VR) games and non-VR games. However, there is a lack of research on the specific subject of VR and non-VR multiplayer games. Therefore, this work explores how implementing a multiplayer game in VR may influence the player experience compared to the non-VR alternative.
Christensen, Jesper Vang   +4 more
openaire   +1 more source

HDR VR

ACM SIGGRAPH 2022 Emerging Technologies, 2022
Nathan Matsuda   +4 more
openaire   +1 more source

VR-MOOCs: A Learning Management System for VR Education

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019
This demonstration position paper introduces a first of its kind - VR MOOC LMS. The chemistry experiment VR content is running for the students, and a supervisor can monitor their learning performance and interaction behaviors. Our LMS system (local view, world view and multi-view user interfaces) for the VR MOOC system is expected to shed light on how
Hyundo Kim   +3 more
openaire   +1 more source

The Virtual Mirror - Cognitive Loads in VR and VR Visualisations

eCAADe proceedings, 2018
No description ...
Moleta, Tane   +2 more
openaire   +1 more source

Augmented VR

2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018
Karakottas, Antonis   +5 more
openaire   +1 more source

Cliffhanger-VR

2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018
Marcel Tiator   +5 more
openaire   +1 more source

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