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VR Bridges: Simulating Smooth Uneven Surfaces in VR [PDF]

open access: yes2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020
Virtual reality (VR) is limited in many ways and often is incomparable to real-world experience. Walkable smooth uneven surfaces are inherent to reality but extremely lacking in VR. At the same time, VR offers a lot of possibilities for manipulations. In this paper, we focus on human height and slant perception of the uneven surfaces with multi-sensory
Khrystyna Vasylevska   +2 more
openaire   +2 more sources

Learning about VR in VR

XRDS: Crossroads, The ACM Magazine for Students, 2022
After 20 years of teaching about VR, we finally taught in VR. This article describes lessons learned from 263 students who spent 10 weeks in virtual reality together and a total of 200,000 shared minutes "in headset."
Cyan DeVeaux, Jeremy N. Bailenson
openaire   +1 more source

The effects of virtual reality (VR) and augmented reality (AR) on senior tourists’ experiential quality, perceived advantages, perceived enjoyment, and reuse intention

Current Issues in Tourism, 2023
This study investigated the use of virtual reality (VR) and augmented reality (AR) virtual tourism to overcome problems and limitations in the senior tourism market. We explored the attributes of VR and AR in the context of vitalizing senior tourism, and
Jongsik Yu   +4 more
semanticscholar   +1 more source

PathoGenius VR

Proceedings of the 8th ACM International Symposium on Pervasive Displays, 2019
Extensive training is mandatory for medical students during their academic studies. However, the shortage of training personnel, patients' safety, scarcity of equipment are the key limitations that hinder the training process. To address these challenges, we built PathogeniusVR, a virtual reality application for training physicians to interact and ...
Elhassan Makled   +5 more
openaire   +1 more source

FRAILTY VR: VR for the Rehabilitation of Frailty in the Elderly

Cyberpsychology, Behavior, and Social Networking, 2021
Frailty is a preclinical condition that worsens physical health and quality of life. One of the most frequent symptoms of frailty is an increased risk of falling. It is estimated that one out of three elderly people falls at least once a year, with important consequences both for the autonomy of the individual and for the cognitive functioning and ...
Riva G., Tuena C.
openaire   +3 more sources

VR the world: Experimenting with emotion and presence for tourism marketing

Journal of Hospitality and Tourism Management, 2021
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Researchers in the field have called for empirical studies into the determinants as well as consequences of presence, particularly in commercial environments ...
Ryan Yung, C. Khoo-Lattimore, L. Potter
semanticscholar   +1 more source

VR interactions

ACM SIGGRAPH 2017 Courses, 2017
VR has the potential to provide experiences and deliver results that cannot be otherwise achieved. However, interacting with immersive applications is not always straightforward and it is not just about an interface for the user to reach their goals. It is also about users working in an intuitive manner that is a pleasurable experience and devoid of ...
Jason Jerald   +2 more
openaire   +2 more sources

The Potential of 360° Virtual Reality Videos and Real VR for Education—A Literature Review

IEEE Computer Graphics and Applications, 2021
Virtual reality (VR) has a wide variety of potentials for education. Especially 360$^{\circ }$∘ videos can provide immersive educational experiences of otherwise not accessible real-world environments.
J. Pirker, A. Dengel
semanticscholar   +1 more source

The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction

Computers in Human Behavior, 2019
Virtual Reality Spectatorship (VRS) is becoming an emerging sport media consumption trend as it delivers such optimal experience that maximizes user satisfaction. To clearly understand media user experiences in VRS, the current study aimed to investigate
Daehwan Kim, Y. Ko
semanticscholar   +1 more source

The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware

Journal of business research, 2019
With the emergence of virtual reality, several challenges are posed to marketers, developers, and firms alike. These challenges concern futurity in the context of content creation, consumer acceptance, and return on investment (ROI).
K. T. Manis, D. Choi
semanticscholar   +1 more source

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