Results 301 to 310 of about 5,816,652 (357)
SC-AOF: A Sliding Camera and Asymmetric Optical-Flow-Based Blending Method for Image Stitching. [PDF]
Chang J, Li Q, Liang Y, Zhou L.
europepmc +1 more source
NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis
We introduce Neural Point Octrees (NePOs), a scalable radiance field representation that organises point clouds hierarchically for efficient optimisation and rendering of large scale scenes. NePOs enable level of detail selection, joint refinement of appearance and camera poses, and real‐time rendering of hundreds of millions of points.
Noah Lewis +3 more
wiley +1 more source
Multimodal and Hyperspectral Dataset for Segmentation of Bulky Waste using VIS, IR, NIR, and Terahertz Imaging. [PDF]
Bihler M +7 more
europepmc +1 more source
Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley +1 more source
Exploring Learned Surveillance Video Coding with Long-Term Reference and Adaptive Long-Short Modeling. [PDF]
Wu Y, Hu L, Song X.
europepmc +1 more source
Interactive Groupwise Comparison for Reinforcement Learning from Human Feedback
The standard RLHF uses pairwise comparisons and therefore requires a large number of comparisons leading to a high workload. The comparison pairs are suggested by the system and cannot be chosen by the user. Our RLHF approach provides more agency to the user and demands less work: we leverage the user's visual abilities to effectively explore the ...
Jan Kompatscher +4 more
wiley +1 more source
Data-driven gating (DDG)-based motion match for improved CTAC registration. [PDF]
Cook EL +5 more
europepmc +1 more source
Style Brush: Guided Style Transfer for 3D Objects
We introduce Style Brush, a guided 3D style‐transfer method for textured meshes that provides precise creative control. It supports the use of multiple style images, smooth transitions and intuitive guidance, producing visually appealing textures that follow user intent as we demonstrate in our user study and results. Abstract We introduce Style Brush,
Áron Samuel Kovács +2 more
wiley +1 more source
3D Character Reconstruction from Hand‐drawn Model Sheets
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon +3 more
wiley +1 more source

