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Wearable Computing for the Internet of Things [PDF]
In the next few years, the Internet of Things (IoT) will become a reality, merging the social, physical, and cyber worlds to enable new applications and forms of interaction between humans and connected, smart sensing and actuating devices. As billions of smart objects become deployed pervasively in the environment, users should be able to discover and
Cirani, Simone, Picone, Marco
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2017
Wearable computers include a variety of body-borne sensory, communication, and computational components that may be worn on the body, under, over, or within clothing. These mechanisms have potential benefits for (a) human performance support, (b) cognitive and psychomotor learning, and (c) K-12 educational environments.
Byron Havard, Megan Podsiad
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Wearable computers include a variety of body-borne sensory, communication, and computational components that may be worn on the body, under, over, or within clothing. These mechanisms have potential benefits for (a) human performance support, (b) cognitive and psychomotor learning, and (c) K-12 educational environments.
Byron Havard, Megan Podsiad
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Ergonomics of wearable computers
Mobile Networks and Applications, 1999Wearable computers represent a new and exciting area for technology development, with a host of issues relating to display, power and processing still to be resolved. Wearable computers also present a new challenge to the field of ergonomics; not only is the technology distinct, but the manner in which the technology is to be used and the relationship ...
James F. Knight +3 more
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Wearable and ubiquitous computing
IEEE Pervasive Computing, 2003Describes a course on wearable and ubiquitous computing. It has been taught twice at Virginia Tech. The article describes the course's scope, assignments and grading, and design projects.
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The Advent of the Wearable Computer
Self & Society, 2013SYNOPSISThe new ‘smartwatch’, and soon ‘smartglasses’, will bring about a greater integration of the internet in our daily lives.
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Tactual displays for wearable computing
Digest of Papers. First International Symposium on Wearable Computers, 1997This paper provides a general overview of tactual displays (i.e., devices that communicate to a user through the sense of touch) and issues concerning the development of such displays for wearable computing. A wearable tactile directional display is presented.
Hong Z. Tan, Alex Pentland
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Wearable communities: augmenting social networks with wearable computers
IEEE Pervasive Computing, 2003Wearable communities-social networks based on computer-augmented face-to-face encounters-present both social and technical design challenges. Our WearCom design methodology permits rapid prototyping of wearable community systems to facilitate community building.
Kortuem, Gerd, Segall, Zary
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An Overview of Wearable Computing
2019This chapter provides a high-level user-oriented overview of wearable computing. It begins by defining wearable computing and describing its key characteristics. It then provides an historical view of wearable computing devices, beginning with an abacus ring from the 17th century and progressing to modern wearable computing devices.
Gary M. Weiss, Md. Zakirul Alam Bhuiyan
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A Survey on Wearable Computers
Proceedings of the International Conference on Informatics and Analytics, 2016Wearable computing is nothing but an attempt to embody Humanistic intelligence. The main feature of Humanistic intelligence is the constancy in the interaction between the human and computers. Wearable computer can act as a prosthetic and thus forming a true extension of user's mind and body.
L. Swetha, G. Muneeswari
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Introduction to Wearable Computers
2020This chapter introduces wearable computing, beginning with fundamental concepts and definitions about wearable technologies. Then, it provides a historic view of the field, describing how wearable technologies evolved since 1970 throughout the past decades.
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